Great concept! I think sometimes I've seen planes go off course and not follow a funnel's angle, but haven't been able to reproduce it consistently. Would also have loved an option to accelerate time temporarily for when you're waiting on new planes to arrive! Otherwise, awesome game!
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Thanks Phyrocast! I rewrote the funnel routing code and found some edge cases I'd missed, so hopefully that'll be fixed when I can upload again. Agreed accelerating would be good, I'd also like to explore ways to smooth the workload/make accelerating less necessary, e.g. by making spawn intervals less random.