This is a very exciting project! I appreciate that both games of yours have actually interesting stories, worlds, and especially personable characters populating them!
I really like that prowler departs from Grove with much more active gameplay, you've done a really good job here.
I wish the inventory situation was less restricted and difficult once you obtain a large amount of items, being able to put resources towards camp upgrades incrementally would help a lot I think. That way I can 'store' very specific items like clay inside a building I want to make instead of needing to clear out the full inventory slots for doing it all at once. I often find myself collecting items that I see, run out of space, and need to spend lots of time deleting items. A lot of this stems from not knowing what items I need to make which buildings, and realizing I can't just take everything and sort it out later.
Aside from the fact that I feel like I'm constantly fighting the UI over inventory management, I'm loving this project.
Of special note are the enemies! The popup dialogue in combat was a good choice, they feel way more alive than any enemies in Grove! I almost wish I could convince some of them to join the camp.