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(3 edits) (+4)

This is a very exciting project! I appreciate that both games of yours have actually interesting stories, worlds, and especially personable characters populating them!


I really like that prowler departs from Grove with much more active gameplay, you've done a really good job here. 

I wish the inventory situation was less restricted and difficult once you obtain a large amount of items, being able to put resources towards camp upgrades incrementally would help a lot I think. That way I can 'store' very specific items like clay inside a building I want to make instead of needing to clear out the full inventory slots for doing it all at once. I often find myself collecting items that I see, run out of space, and need to spend lots of time deleting items. A lot of this stems from not knowing what items I need to make which buildings, and realizing I can't just take everything and sort it out later.


Aside from the fact that I feel like I'm constantly fighting the UI over inventory management, I'm loving this project.


Of special note are the enemies! The popup dialogue in combat was a good choice, they feel way more alive than any enemies in Grove! I almost wish I could convince some of them to join the camp.

(+1)

Not remembering what I have to collect next brought me to using a notepad. I think an in-game version of that would not just address the problem of not knowing what to collect but that in return would also lessen the problem of a cluttered storage, like you described. Maybe pinnable recipes that track what you already have (inventory and storage) or literally just an in-game version of the windows notepad, so that you don't have to tab out every time to look at it. Of course you already can look the recepies up in the utility section of your pouch but that's even more cumbersome than doing what I did, especially if you are using it repeatedly.

(+1)

Or even something as simple as changing the usual blue highlight around collectables with a golden one or something similar if it's an item you need. 

Something else that would be nice would be when you look at recipes it will show what you have and what you still need so you don't have to keep checking your inventory and storage again and again to see if you can make anything.

(+1)

That would be too invasive/handholdy for me. An in-game notepad could be easily justified as something you carry with you and it would be useless without your input. Maybe there is another way, this was just the solution to both of these problems for me (with additional application as a general note keeping device).