Overall a solid platformer concept, with lots of detail provided in some places, and other things left a little vague. Still, it sounds like a fun idea, and I would be keen to see how you differentiate this from Celeste. Obviously from a feasibility standpoint it is important to nail down the platformer mechanics early, but aside from that the scope seems appropriate :)
I agree. Core mechanics are the first thing to nail down and perfect in any sort of game ( aside from a few exeptions such as visual novels and things of the like). I wonder how this will be differentiated from other games of the same genre as it is quite a saturated genre. This doesnt "need" to be different but it will be quite hard to stand out as a generic 2d platformer. I have no idea why im replying this earnestly to this i do not even know theguy