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Exquisite use of dithering on your sprite work! 

(+1)

I'm used to working in a 30-color palette, so I've had a bit of practice dithering to make halftones and textures. Grayscale was a change of pace, but a welcome one.

Though the monster here was larger than almost every other pixel art I've tried before (and I think the largest I've completed to-date). It was somehow both liberating and daunting to have that much pixel space.

I've always thought of myself as an over-ditherer; compared to nearly every other pixel art style I've encountered I dither more. So it is refreshing to hear that it works for people to have that much dithering in my art.