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I’m not entirely sure how the “Scavenger” theme was incorporated into this game (though to be honest, it’s not exactly a theme that lends itself towards speedrunning), but I suppose you do have to look for gray objects, even if you don’t actually scavenge them.

That said, I like the overall idea. I like how there’s an animation when you paint an object (it’s a jam game, so you cannot take such details for granted :p) and I was impressed at the fact that it ended in a boss fight. 

The sky box is also kinda cute, lol. 

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Yeah the idea i had for the scavenger aspect was that you would have to find paint balls and hoover them up then shoot them but I didn't have time to implement it properly so i just cut it and thought finding the grey areas was enough haha, it also probs would've ruined the pacing of the game. Thanks for the feedback!