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Oli Taylor

34
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A member registered Nov 23, 2018 · View creator page →

Creator of

Recent community posts

didn’t even know that time was possible fair play hahaha 

Game looks and plays great wish the character moved a bit quicker thats all really 

Very Ambitious reminds me of Cannon fodder on the mega drive!

Another users said that as well, you can turn the sensitivity down on the menu but unfortunately it only helps a bit as the main issue is the drop in frame rate playing on a browser rather than a download :( 

Good game very unique and replayable

Good little stealth game it was fun refining my routes just wish there was checkpoints

Like the atmosphere

Very cozy atmosphere and addicting gameplay, wish it wasn't so slow to begin with though

Very strange like it

Looked into it think the main problem seems to be caused by the reduced framerate when playing in a browser rather than from a download

Controls can be very unwieldy at first but once I got a feel for it I had a great time 

Love the screen special FX's

The early 2000's flash game aesthetic somehow makes a game i've never played before feel super nostalgic. Great idea, super fluid and fast gameplay, wish there was music but other than that.. incredible.

The inverted controls really make this game fun, just wish the players collision detection for picking up cans was a bit more forgiving

Yeah the idea i had for the scavenger aspect was that you would have to find paint balls and hoover them up then shoot them but I didn't have time to implement it properly so i just cut it and thought finding the grey areas was enough haha, it also probs would've ruined the pacing of the game. Thanks for the feedback!

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Thanks! if it’s too sensitive for you it can be turned down on the main menu using the slider 

Character controls are super fast and fluid love it 

Cool idea wish it had a tutorial though took me a while to figure out how the game actually works

Really like the artstyle and the idea of having inventory management be the main gameplay mechanic is really cool... well done!

Love the idea and the aesthetic, with a bit more polish this game would be incredible! 

Really like the grappling hook can see a lot of potential for skilled players to slash their times with it 

Love the puzzles only thing I wished for was that the edges were rounded so you would have to be so precise when pushing things through tight hallways, other than that well done!

Glad you enjoyed! Straight when I saw there were gonna be 10 themes my mind instantly jumped to a mini game collection haha

Great idea having to defeat enemies to unlock new abilities, allows for a great sense of progression in such a short game!

Great little short experience, would of loved  some sort of endless mode where enemies would keep spawning in because the ones here are really fun to fight!

Platforming can be a little stiff at times but it looks great and it's worth a play through for the glorious audio alone, good work!

Thanks, it was actually really simple I just made the sprite for the background of the menu be attached to the camera and take up the whole screen for when a game is started,and then have it fade out as the camera zooms in.

And your game was actually the first I played before the ratings opened, the sound fxs gave me a good chuckle. Given it a rating now.

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No Idea why i didn't think about uploading a web version, should be live on the game page now!

Thanks! glad you enjoyed it :)

Looks really nice and controls well, just wish there was more to do in the game like other cars, different missions ect. Other than that nice work

Thanks! And yeah unfortunately it’s only really a proof of concept piece atm, but I do intend to keep working on it :) 

Absolutely nailed the visuals, gives off big Shining force III vibes, everything is super polished and nice in terms of looks and game play.

One thing I would love to see is some small villages with free movement to break-up the standard game play perhaps? 

This games art style is the cutest thing I've ever seen, until the black orb comes out of nowhere and screams at you XD

With this type of control I think maybe basing it around being on ice would make the slipperiness feel more natural. Also the spikes' collision can be really cheap and frustrating lol

Good start though.