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(+1)

I like the visuals is this, and I managed to beat the game and get a pretty bad time lol. That said I recommend adding SFX because I hear none? And also not using a capsule for the character movement collider, its fine for the hit box but I think it is causing some issues in your game. Things like the falling animation appearing when it is not supposed to and more importantly sliding off and on edges/obstacles which doesn't feel great.

Thanks for playing!! I really appreciate all the feedback! I will try to replace the capsule collider, I know it generate some problems, but when I was developing the game and added a square collider to the player, it got stucked with the colliders of the tilemap so I haven't any other option than that. Also I sadly haven't time to add some sound effects :( After the jam I will try to improve that aspects if I have some time

Maybe check out GMTK's platformer controller scripts for Unity if you haven't already here https://gmtk.itch.io/platformer-toolkit it even has an interactive game to get settings to make it work like Celeste.