Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Algilrod

172
Posts
3
Topics
1
Followers
A member registered Sep 07, 2024 · View creator page →

Creator of

Recent community posts

I will explain you exactly how the jump mechanic works, there's some hidden tricks that I don't mention on the game (which it's completely my fault, sorry) that I suppose are making this confusion. 

So if you are grounded and you press the jump input you get a specific high depending on how much time you pressed the button (like in almost all games of this style). If you pick a double jump gem, you can double jump on mid air once, but it's not mandatory to do it right after picking the gem. You can reserve the double jump for later as long as you don't press jump on mid air.

Then there's a thing that I call "Corner jump", which may be what is causing this confusion. While you are jumping (no matters if it is a doble jump or not) and you hit a corner or the high zone of a wall, the player recieves a small impulse upwards. This impulse can be buffered by pressing the up-arrows so it has a higher impact. The same applies in this case: 

The trick there is to get the double jump gem, jump on mid air, hit the wall and press up for a higher corner jump. 

Hope it was useful to you!

I think I will put all this explanations on the web of the game too.

I'm glad you liked it, I will try to balance the difficulty a bit so everyone can play it.

Really appreciate the kind words!

Thanks!

I'm glad you liked it, thanks for playing!

Thanks!!

(1 edit)

Yeah, definately I should fix that, I even made a speedrun myself and get stucked on the wall sometimes, which was a bit frustrating. Sorry for the high difficulty too, it was okk for me but I guess it's hard for someone that's not used to a platformer game. Well thanks for playing and for all the feedback!!

Thanks for playing!! I really appreciate all the feedback! I will try to replace the capsule collider, I know it generate some problems, but when I was developing the game and added a square collider to the player, it got stucked with the colliders of the tilemap so I haven't any other option than that. Also I sadly haven't time to add some sound effects :( After the jam I will try to improve that aspects if I have some time

Loved the atmosphere, it was really creepy and scary.  The artstyle is simple but it really works well. The mechanics are really well designed, but I felt that I was pretty lost during my playthrough, I didn't know exactly where I was supposed to go. Also I would have loved a jump input for better platforming, but good job anyway! :)

Cool relaxing game, It's like recycling on real life but fun. Maybe objects are a bit confusing at first and you don't know where exactly to throw them, but once you get the hang of it, it starts being really addictive. Good job :)

This is one of my favourite games so far, the bosses are sick and controls feel really neat, I had a lot of fun spamming the dash and throwing trash those silly rats, amazing job!! :)

This game is really good, it took me a while to get used to the controls but once I managed to get the hang of it, I really enjoyed moving around with the car. Updrades and gears were a great adittion too! Good job! :)

Hey, don't worry if the game it's simple or short, you should be really proud of you for this being your first time coding and actually publishing something playable. The artsyle is really cool, so if you had in mind expanding this idea, focus on that point. Keep going!! :)

Amazing game, I really enjoyed the clever puzzles. At first it was really easy but level after level it gets more and more challenging, what kept me engaged for a while. Good job!! :)

(1 edit)

Oh my god this is extremely polished for the time we had, really good job!! I loved the gameplay and controlls felt super satisfying in general. Graphics were amazing too!

(1 edit)

This game it's really fun despite to the fact that you can only jump when you start. I really liked the bomb mechanic, It's very original and changes completely your playstyle. I literally started spamming bomb to get that speedboost, hahhahah :) Good Job!!

The interpretation of the theme was pretty cool and original and the art was amazing, good job :)

Feedback:

The movement was great overall, my only complaint would be that the dash felt a little unresponsive (sometimes you don't know when the dash is going to end and you finish falling off the platform) and its cooldown was a bit too long in my opinion, but nice work afterall!! 

Really cool game, the gameplay and level design are almost perfect and there are many ways to exploit the game and try your best mark, I loved it. Good job! :)

I really liked the concept of this game and how you must deactivate the sounds of your environment to avoid getting trapped by the librarian. Really polishied in general and music was good too, nice job! :)

I'm glad you enjoyed it, thanks for playing!

(1 edit)

Thanks!! You have the link of the music in the description, I didn't make it myself, it's from a free asset by Alkarab and you can use it in any of your projects if you want to.

https://alkakrab.itch.io/piano-instrumental

Thanks for playing, I'm glad you liked it! :)

(1 edit)

Ahh, ok so that was the bosses life, thanks for the information! I thought It was the amount of points you needed for the boss to appear and that's why I was a bit confused. Well, good job on the game afterall!

(1 edit)

I couldn't play the game well because screen size was really small and I think it didn't correspond to the original resolution of your game. It seemed pretty fun though, if you solve that problem with the screen size, let me know, I will probably give it another try. I will rate the game anyway, keep going :)

Edit: I managed to resize the game by zooming the screen. I was hoping to see a boss appear or something but nothing happened, maybe I couldn't get far enough and it's my fault, if that's the case I'd really like the boss to appear earlier so it's not so repetitive at the beginning. Good job!

I really see a lot of potential in this game, I liked the concept and the RTS building style of the game. I feel it was a bit slow for a game jam and some of the features like deselecting orders and that kind of stuff were a bit confusing at first. Also in my first attempt the workers stopped working after collecting some stone (and I had ordered to chop some trees) Hope you can improve that aspects, great game anyway!! Good job :)

Here is my game: https://itch.io/jam/brackeys-12/rate/2973477

Hope you enjoy It!! I will also rate your game :)

(1 edit)

I really liked the concept of this game and I feel this could be extended in so many ways, good job!! :)

Feedback:

I wish you could click on the UI, since pressing Z or X to switch between buildings was a bit confusing. 

This was a pretty fun game, silly and chaotic in good ways. Good job!! :)

Nice little story!! Maybe you could add a bit more juice to the conversations, like making the player able to take his own decisions and as a result there could be different endings or something. But good job anyway!! :)

(1 edit)

I also think there might be a starve indicator when you have one life left, but I haven't time to implement it. I will make it after the jam ends, also I want to extend the game and make more levels! Thank for playing!

In my best try I made it to 26 turns:


Thanks, I'm glad you liked it!

Thanks for playing!! Other people also told me about the UI sizing, will be changing that after the jam ends

Thanks for playing!!! Space is the shortcut for ending the turn in case you didn't know it (other buttons haven't a shortcut, I would improve that on later updates)

(2 edits)

Ohhh my god, how could I not see this gem before? This is an amazing platforming challenge, with a good difficulty scale, precise movements, quick respawn, and a simple but beautiful art style. Congratulations, this is one of my favorite games so far and as a Celeste fan I can tell you that it is AMAZING, you achieved the feeling of playing a GREAT PLATFORMER, thanks for uploading this! 10/10

I will really appreciate you if you could adapt this game to a controller, since I really suck at keyboard and I get stucked in one of the latest rooms.

Graphics and music are so cute and cozy, loved the vibe of this game, it was relaxing and crazy at the same time, with all those objects coming from the sky. I think it's a really good concept, good job :)

Feedback:

Objects were quite laggy, and the wind movement was unpredictable, so I couldn't prepare myself well for the storm. Also the cat jumps randomly sometimes and I had to surround it with objects to prevent its crazy behaviour from ending my game.

Really cool game anyway!!

I really liked how the characters switched as you progressed through the story, mechanics were simple but fun, maybe it feels a bit repetitive with time and I couldn't finish the game because it seemed endless (don't know how many levels are or if you need to do something in special) But really good job after all! :)

This is a really polished game, loved the idea and the graphics, nice work!! :)

Feedback:

If you want to go immediately backwards after going forward, it first deaccelerate your current movement speed (which takes a bit of time) and that felt a bit annoying for me. 

Really liked the idea! I have left some feedback too on your rate page :)

Really liked the idea of making your own sandwiches and then throwing them to people. It was a lot of fun!! Good job :)

Feedback:

The truck movement felt a bit weird for me, it was difficult to maneuver through the streets, specifically if you wanted to make a 180º turn just because the customers were on the other side of the street.

Also I wish there could be some kind of indicator to see when the customer is gonna leave, sometimes you prepare a sandwich and when you are ready to throw it away, the customer is already gone, which is a bit frustrating.

Awesome game anyway, keep going :)

Yeah, I haven't thought that itch.io did weird things with the resolution (I supose it's also because I didn't make the UI scale with screen as you say) so I didn't have time to fix it, for next jam I will have that in mind. Thanks for playing!