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Algilrod

194
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5
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A member registered Sep 07, 2024 · View creator page →

Creator of

Recent community posts

This game had me hooked for a while, the gameplay loop can be really addictive! I love the spin implementation and the variety of items you unlock after defeating bosses, it makes the whole experience refreshing every fight, good job! :)

Really cool game!! The revolver mechanic was really rewarding and challenging at the same time, for some reason I sucked a lot with it haha, but it was great fun anyways! Visuals were great in general, I specially loved the old monitor for the level selection, good job! :)

Woah, that rotation effect looks super neat, I loved the hollow knight like combat with pogos and the bosses felt really enjoyable to play, good job :)

Your game looks visually amazing, VFX really stand out and I like the quality of life that bosses telegraph their attacks. The shooting mechanic is pretty fun, it feels really rewarding to get the burst and destroy the bosses, though I think it depended too much on luck imo. 

Yep you can perform dash by pressing Z on the keyboard. Thanks for playing!

Pixel art is really well made and there's a lot of juice going on. I don't particularly liked the movement controls at first, but after playing a bit I started getting the hang of it and enjoyed a lot the different boss fights. Good job! 

Cute game! Bosses were entartaining and I liked the variety of attacks, although there were some features that made fights a bit annoying. Melee atacks were very risky for example, either you adjust the enemy hitbox or increase a bit the range of the attack, that way it would be easier to do melee damage without getting hit in the attempt. Also I think you should reduce a bit the cooldown on the heal ability, but a part from this, you got a really decent game, good job!! :)

Really cool turn based game, the story is hilarious and complements really well with the silly artstyle, which I loved. The gameplay is fun and the different actions give it a lot of depth, good job!!

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Wow, just wow. This might be one of my favourite games so far. The retro arcade style, the amazing well designed bullet hell patterns, the beautiful pixel art... I liked almost everything from this game and even replayed some of the bosses. It's so addictive and polished that made me forget for a moment that it was a jam submission. I would just say that the theme implementation wasn't really strong, but despite that, I give it a 10/10, amazing job!

Cool concept, I mean it definitely needs more polishing and I would have loved to see more bosses, but its a good start! Good job!

Amazing game, you nailed the theme implementation and I love the retro style. Bullet hell patterns were really fun and challenging, good job!

The spin mechanic was really fun and unique, I like that some attacks force you change between the characters, which makes it a really interesting combat gameplay. Pixel art looks really neat too! Great job!

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The aesthetic and ambientation of the game are awesome and I particularly liked the reload mechanic, which was pretty addictive. I have to say though, that bosses were quite unforgiving and controlls were frustrating sometimes, for example you could dash just while pressing the move input. Anyways, it was a really engaging submission, good job!!

Pretty cool game in general, I loved the upgrade tombola system, that was really unique. One time, two upgrades got stuck inside the tombola and I got them anyways, haha, that was a funny moment. Good job!!

You got a really original and interesting concept here. I love the retro pixel art and the rotation effect looks really cool. I actually had a lot of fun playing it! I like the fact its different in a unique way from what we know as a boss rush. The only issues I had were mainly that it was a bit confusing at first, it was hard to tell if ringing the bell was actually doing damage to the boss or it was just collecting blue orbs. Anyways, good job!!

Omg, this was an awesome submission, visually stunning and really polished in all aspects. Voice acting and dialogue lines were hilarious and yeah, I waited on the credits haha. Great job!!

This almost looked like a steam realease, all fights were really polished and extremely fun, great jobb!! :) Seriously, I'm truly impressed by the quality of this game, a shame that I died to Nexa after beating the rest of the bosses, I was really closeee!! Ahhh, I will definately come again for revenge... 

Boss designs are really fun and the bullet changing mechanic is a really cool, great job! I was actually trying to beat Bill and then I realised that there was a shop lol, that def made the fight easier. I also really liked the pixel art and all the visual and sound effects going on!

This game really kept me playing for a while, I love it. The atmosphere in particular is really well executed and although gameplay mechanincs may seem simple at first, it is extremely addictive, good job :)

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Wow, I saw your submission on the discord and I knew that I needed to play it. And as I thought, this was extremely sick man, it made me feel like I was inside a Hollywood blockbuster some way, but fighting against crazy sheep gods lol. I really loved the story and sheep lore and about gameplay, it also felt great and really fun! The only suggestions that I could give are that on the first boss fight, the slap attack was hard to see sometimes (even with the warning alert was a bit unpredictable), and also last boss has way too many visual effects going on, but that's just my opinion.

Thanks for playing!! I will have in mind the suggestions on the satisfaction mechanic. I think dash is just introduced in the death screen of each level because yeah, you can beat the game without using it.

First of all, thanks for playing! The audio problem its really weird, its working for me and other people I sent the game. I think it happened me something similar once (but like with a bunch of games on itch) and I solved it by restarting my computer. Try doing that and if it still doesn't work, there's one of the tracks on the trailer if you want to get an idea of how the music sounds like. 

Also I will try making an easy mode or something after the jam ends so it will be easier for new players. Thanks for all the feedback! :)

I will explain you exactly how the jump mechanic works, there's some hidden tricks that I don't mention on the game (which it's completely my fault, sorry) that I suppose are making this confusion. 

So if you are grounded and you press the jump input you get a specific high depending on how much time you pressed the button (like in almost all games of this style). If you pick a double jump gem, you can double jump on mid air once, but it's not mandatory to do it right after picking the gem. You can reserve the double jump for later as long as you don't press jump on mid air.

Then there's a thing that I call "Corner jump", which may be what is causing this confusion. While you are jumping (no matters if it is a doble jump or not) and you hit a corner or the high zone of a wall, the player recieves a small impulse upwards. This impulse can be buffered by pressing the up-arrows so it has a higher impact. The same applies in this case: 

The trick there is to get the double jump gem, jump on mid air, hit the wall and press up for a higher corner jump. 

Hope it was useful to you!

I think I will put all this explanations on the web of the game too.

I'm glad you liked it, I will try to balance the difficulty a bit so everyone can play it.

Really appreciate the kind words!

Thanks!

I'm glad you liked it, thanks for playing!

Thanks!!

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Yeah, definately I should fix that, I even made a speedrun myself and get stucked on the wall sometimes, which was a bit frustrating. Sorry for the high difficulty too, it was okk for me but I guess it's hard for someone that's not used to a platformer game. Well thanks for playing and for all the feedback!!

Thanks for playing!! I really appreciate all the feedback! I will try to replace the capsule collider, I know it generate some problems, but when I was developing the game and added a square collider to the player, it got stucked with the colliders of the tilemap so I haven't any other option than that. Also I sadly haven't time to add some sound effects :( After the jam I will try to improve that aspects if I have some time

Loved the atmosphere, it was really creepy and scary.  The artstyle is simple but it really works well. The mechanics are really well designed, but I felt that I was pretty lost during my playthrough, I didn't know exactly where I was supposed to go. Also I would have loved a jump input for better platforming, but good job anyway! :)

Cool relaxing game, It's like recycling on real life but fun. Maybe objects are a bit confusing at first and you don't know where exactly to throw them, but once you get the hang of it, it starts being really addictive. Good job :)

This is one of my favourite games so far, the bosses are sick and controls feel really neat, I had a lot of fun spamming the dash and throwing trash those silly rats, amazing job!! :)

This game is really good, it took me a while to get used to the controls but once I managed to get the hang of it, I really enjoyed moving around with the car. Updrades and gears were a great adittion too! Good job! :)

Hey, don't worry if the game it's simple or short, you should be really proud of you for this being your first time coding and actually publishing something playable. The artsyle is really cool, so if you had in mind expanding this idea, focus on that point. Keep going!! :)

Amazing game, I really enjoyed the clever puzzles. At first it was really easy but level after level it gets more and more challenging, what kept me engaged for a while. Good job!! :)

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Oh my god this is extremely polished for the time we had, really good job!! I loved the gameplay and controlls felt super satisfying in general. Graphics were amazing too!

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This game it's really fun despite to the fact that you can only jump when you start. I really liked the bomb mechanic, It's very original and changes completely your playstyle. I literally started spamming bomb to get that speedboost, hahhahah :) Good Job!!

The interpretation of the theme was pretty cool and original and the art was amazing, good job :)

Feedback:

The movement was great overall, my only complaint would be that the dash felt a little unresponsive (sometimes you don't know when the dash is going to end and you finish falling off the platform) and its cooldown was a bit too long in my opinion, but nice work afterall!! 

Really cool game, the gameplay and level design are almost perfect and there are many ways to exploit the game and try your best mark, I loved it. Good job! :)