Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Lo-fi ScavengerView game page

A fun and cozy platformer challenge
Submitted by Algilrod — 49 minutes before the deadline
Add to collection

Play game

Lo-fi Scavenger's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#103.7503.750
Sound#163.0833.083
Overall#233.0423.042
Theme#252.8332.833
Gameplay#392.5002.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Atmospheric platformer with relaxing style, love it

Submitted(+1)

So pretty and atmospheric. But I can't figure out the jumping mechanic. It seemingly reacts randomly to my second jump. And if it does, it seems either to jump only a small bit or a huge bit. It's a bit frustrating.

I'm also not sure if the "up-arrows" are related? I could double jump without them, but it "seems" that when I capture one, I can jump higher? 

I like the style, I'll definitely try this again.

Developer(+1)

I will explain you exactly how the jump mechanic works, there's some hidden tricks that I don't mention on the game (which it's completely my fault, sorry) that I suppose are making this confusion. 

So if you are grounded and you press the jump input you get a specific high depending on how much time you pressed the button (like in almost all games of this style). If you pick a double jump gem, you can double jump on mid air once, but it's not mandatory to do it right after picking the gem. You can reserve the double jump for later as long as you don't press jump on mid air.

Then there's a thing that I call "Corner jump", which may be what is causing this confusion. While you are jumping (no matters if it is a doble jump or not) and you hit a corner or the high zone of a wall, the player recieves a small impulse upwards. This impulse can be buffered by pressing the up-arrows so it has a higher impact. The same applies in this case: 

The trick there is to get the double jump gem, jump on mid air, hit the wall and press up for a higher corner jump. 

Hope it was useful to you!

I think I will put all this explanations on the web of the game too.

Submitted(+1)

Wow, that was indeed helpful. I'm still a bit clumsy (that's on me) but it makes a lot more sense now. Thanks!

Submitted(+1)

Super chill experience, took me a while to beat but I got it eventaully. Really like this overall and I have some feedback to provide. I think the movement should be a little less slippery especially since there's quite of few parts that require some percise movement. I also felt as though the jump was too floaty at times, so increasing gravity and jump force would probably fix this. I like the super jump mechanic and I can totally see the inspiration from celeste. Nice stuff!

Submitted(+1)

It's so pretty! The movement is kinda difficult, but I think I am getting the hang of it.

Developer

Thanks!!

Submitted(+1)

Nice game. I have one feedback. I don't know why we get stuck on a wall if you hit it midair, but I enjoyed exploiting that to get an extra jump to get my second gear. Kept dying right after tho. Enjoyable but rather hard for a new player like me

Developer (1 edit)

Yeah, definately I should fix that, I even made a speedrun myself and get stucked on the wall sometimes, which was a bit frustrating. Sorry for the high difficulty too, it was okk for me but I guess it's hard for someone that's not used to a platformer game. Well thanks for playing and for all the feedback!!

Submitted(+1)

I like the visuals is this, and I managed to beat the game and get a pretty bad time lol. That said I recommend adding SFX because I hear none? And also not using a capsule for the character movement collider, its fine for the hit box but I think it is causing some issues in your game. Things like the falling animation appearing when it is not supposed to and more importantly sliding off and on edges/obstacles which doesn't feel great.

Developer

Thanks for playing!! I really appreciate all the feedback! I will try to replace the capsule collider, I know it generate some problems, but when I was developing the game and added a square collider to the player, it got stucked with the colliders of the tilemap so I haven't any other option than that. Also I sadly haven't time to add some sound effects :( After the jam I will try to improve that aspects if I have some time

Submitted

Maybe check out GMTK's platformer controller scripts for Unity if you haven't already here https://gmtk.itch.io/platformer-toolkit it even has an interactive game to get settings to make it work like Celeste.

Submitted(+1)

Cozy try hard, celeste inspired game. Great music and great viuals GG!!

Developer

I'm glad you liked it, thanks for playing!

Submitted(+1)

Really chill game!

Developer(+1)

Thanks!

Submitted(+1)

Nice graphics and music. 

Great work.

Developer(+1)

Really appreciate the kind words!

Submitted(+1)

9:37 :) I liked it, the movement felt nice once I got the hyper dash down. Some spots were definitely too hard and made me almost quit, but I'm glad I finished it. And nice celeste pfp

Developer

I'm glad you liked it, I will try to balance the difficulty a bit so everyone can play it.