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(+1)

Very cute first game!

I love how you make the jump feel floaty to emphasize we're on the moon, but also give the player some control over the height. You seem to have accomplished that by tweaking the gravity values, based on whether the jump button is help down, right? It felt a bit counter-intuitive the first few times around, but I got the hang of it.

I usually go for cutting the upwards velocity in half or so when the button is released for some finer control when ascending, so I'd advise giving that a try and seeing how you like it, but I have never made a platformer with literal moon physics, so ymmv.

I also really like the visuals here - in particular the little sprite used for when Perona falls into a hole! There's a lot of attention to detail on display: the flopping of the ears, the little blinking animation, the way she looks downwards when falling.

A critique I would make is to make sure to have a clear distinction between foreground and background. There's a part on the hill where there's an invisible "step up", which could have more obvious borders, or be made into a gentler slope. While that's not a problem in this tiny demo, it could easily be if there were more complex platforming or enemies to avoid.

All in all, very promising work here. Keep it up!

(+1)

Thanks a ton for the critiques dude! I came in about 6 days into the jam so I  kinda had to rush everything, which I think worsened the state of the game as I held back some ideas I initially had. Like originally that ghost dude on the box art was gonna pop out at you during that little gap section. And for the slopes I could've sworn I added that in several times,  but it just wasn't going into the final rom for whatever reason. But yea, I hope you'll be able to see the final game when it releases! 

(+1)

It's totally understandable, jams are always a race against the clock. Feel free to ping me when the final version drops, I'd love to see it!