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Phantom Rise's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #153 | 3.706 | 3.706 |
Gameboy Soul | #227 | 3.235 | 3.235 |
Soundtrack/SFX | #228 | 2.765 | 2.765 |
Overall | #281 | 2.706 | 2.706 |
Gameplay | #353 | 1.706 | 1.706 |
Interpretation of the Secondary Theme | #356 | 2.118 | 2.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
It's A GameBoy Prototype Game That Works On REAL Hardware I Think
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Comments
Really adorable character! I'd love to see where this goes
I don't have much to say that other people didn't already, but it looks promising, the character is really cute and very well animated
Very cute first game!
I love how you make the jump feel floaty to emphasize we're on the moon, but also give the player some control over the height. You seem to have accomplished that by tweaking the gravity values, based on whether the jump button is help down, right? It felt a bit counter-intuitive the first few times around, but I got the hang of it.
I usually go for cutting the upwards velocity in half or so when the button is released for some finer control when ascending, so I'd advise giving that a try and seeing how you like it, but I have never made a platformer with literal moon physics, so ymmv.
I also really like the visuals here - in particular the little sprite used for when Perona falls into a hole! There's a lot of attention to detail on display: the flopping of the ears, the little blinking animation, the way she looks downwards when falling.
A critique I would make is to make sure to have a clear distinction between foreground and background. There's a part on the hill where there's an invisible "step up", which could have more obvious borders, or be made into a gentler slope. While that's not a problem in this tiny demo, it could easily be if there were more complex platforming or enemies to avoid.
All in all, very promising work here. Keep it up!
Thanks a ton for the critiques dude! I came in about 6 days into the jam so I kinda had to rush everything, which I think worsened the state of the game as I held back some ideas I initially had. Like originally that ghost dude on the box art was gonna pop out at you during that little gap section. And for the slopes I could've sworn I added that in several times, but it just wasn't going into the final rom for whatever reason. But yea, I hope you'll be able to see the final game when it releases!
It's totally understandable, jams are always a race against the clock. Feel free to ping me when the final version drops, I'd love to see it!
The art is very cute tho
You're welcome ! I really like the key art, made me want to play a longer adventure with these two buddy :)
Nice concept! I really like the character design, when his ears are moving :D
Is it only a cliff and one scene, or am I missing something? I like the animations tho!
Nah unfortunately that's it for now
I'm currently working on an update tho that adds actual challenge and levels and stuff so yea!
I loved the art style and animations in the game!
Short, but the animations were very nice. Good work :)
Cute lil game! I really like the art style, I think this prototype has some great legs!
The url is outdated on the web build
should be fixed now!