Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

This was nice, I appreciated interacting with the dog and the goose. The knight never got me, because I always had the trusty dog by my side.

One tip: adjust the pitch ever so slightly by a random margin of sound effects that repeat often:

In GDScript, you can do this:

audio.pitch_scale = 1 + randf_range(-0.1, 0.1)
audio.play()

Nice tip, thanks!