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thewarlock

52
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7
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3
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A member registered Aug 09, 2022 · View creator page →

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It’s very promising! The game is beautiful, and the story gives a nice motivation for getting to the top.

I really liked the monologue at the start :)

Looking forward to 2028!

It’s pretty good! I really liked the temporary game changers like swipe mode and the trip sequence, feels like you could keep adding more and more of those. The sound and graphics hits a nostalgic nerve within me.

I got 23 years of being yes-captain. My only rule: No shooting the guns for fun. I tricked the onboard computer to give me eternal life, but eventually the crew jettisoned me.

I haven’t played REIGNS, and I wasn’t completely sure what the decisions meant, but I felt I deserved the mutiny I got.

I don’t know Double Dyad, but this was very compelling :) Kind of reminds me of Inscryption somehow, which is one of my favorite games

I think this was a nice start to something :) I haven’t played the Elite games, but I Outer Wilds came to mind :D

You’re not alone there xD It’s basically your lives, plus the basis for scoring. I wish I had time to do more with the deck, but I had to leave it there this time.

Thanks, I appreicate the feedback :) I focused on juicing the UI in order to describe what was happening, but I think I left some gaps, especially around the deck of cards (which might as well have been a bag of cubes).

I was trying to mitigate the instant death when revealing a mine, because you inevitably end up in 50/50 roulettes in games of minesweeper.

Thanks for the feedback :) I appreciate it :pray:

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Yes, that’s exactly it. The cards also get used when scoring, but I don’t think I communicated it very well xD

During scoring, cards are drawn from the deck, then put at the bottom afterwards.

Mines destroy 2 cards each.

When you click the deck you shuffle it, which was just a little extra thing I added.

I really appreciate the feedback :)

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Thanks for the detailed feedback :) the cards ended up a bit more as an afterthought than I’d hoped. The scoring works like this:

  1. Click a cell with check mark
  2. Draw a card per flag(mine) you score
  3. Sum all the value cards, then multiply with each multiplier card

Oh right, there’s a game breaking bug with the restart button. I noticed, but forgot to fix it in time.

The cards are just used for scoring (which happens when you click a cell with a checkmark). I see I should have tutorialized this a bit more.

I appreciate the feedback :D

Gravity was a nice addition to Suika, easy to understand :)

Got to 17 or something. Really well done game, fun concept and good characters :) The only nitpick I have is that the font was really difficult to read.

I never played the classic, but the game felt crisp :)

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This was nice, I appreciated interacting with the dog and the goose. The knight never got me, because I always had the trusty dog by my side.

One tip: adjust the pitch ever so slightly by a random margin of sound effects that repeat often:

In GDScript, you can do this:

audio.pitch_scale = 1 + randf_range(-0.1, 0.1)
audio.play()

I don’t know what a pico-8 is, but the UI is great. It reminds me of really old, nameless games I used to play as a kid.

I’m really bad a this game, but the kitchen looks impressive :)

I burned a burger and put some salad and tomatoes on the counters around the kitchen. I spotted the buns eventually. I got 0 meals.

It’s nice with lots of game modes :)

I wish the dinos in agarino would be visually different depending on their relative size.

I think the 3d added something to the concept. The setting and UI was nice :D The diglets seemed more scared of me than I was of them.. Was I the monster?

I really liked the colors and buttons on the opening screen, and Suika Game is OK I guess. I don’t care for the theme or porn though

Man, I really liked this impression of pac man, I found it really inspiring :D

I liked the challenge of only getting scored for super jumps. Very chill music and presentation. Nice :D

I didn’t really understand this before I read the instructions, but I got pretty hooked once I got the hang of it :D

I’m curious, why would you ever choose to skip taking points? And is there a good reason to not just pick the most numerous color?

I really liked the game :) awesome sounds and visuals, and an interesting design to boot!

Thanks for the feedback :) I never thought about the limit like that, but now that you mention it, I see how you can read it that way.

Yeah, I think it was on the 3rd or 4th “wave”, because I’d thrown a few goblins and ogres(?) into the abyss.

The scales were completely clear when the next wave arrived, which was ~two skeletons. Both crumbled on one of the scales and then it froze.

I’d think it was related to the skeletons being in that state, but maybe you are getting hunches?

The writing was great, and the dialogue sequences were really the high point for me :D

In order to balance the scales I just threw all the monsters in the pit, so I think the adventurers would have an easy time in my dungeons ;) It felt a little bit too easy, like I should have been rewarded for keeping monsters alive somehow

The game froze on the 3rd dungeon, so I could not get past that

All that said, I really liked the setting and the characters. I think the setup for each level was really well done (the fact that you get to Mage Hand the new monster) before the level begins.

This was really nice :) The screenshots really drew me in, and I was not disappointed :D (However, there were no smily faces on the bubbles when I played, maybe you removed them after taking the screenshots?)

This was such an easy to grasp concept, and it just tickled my brain! The color palette switches were fantastic :D

The music, colors and effects were really pleasing, and I think going for a sphere “tank” was a great decision.

Also I didn’t realize you could tilt the tank, but I had fun nontheless :D

This was really intriguing, but I didn’t really know how to get past the match-numbers game. I think I figured out how to work it, but I also expected something to advance the story.

The numbers-matching game seemed a bit buggy, but I assumed that was part of a mystery to be solved.

Like why was there no 0 on the calculator!?!? D8

You put a game together, and put it on the internet :)

There’s potential here, and I hope you find the motivation to do it again, because the idea is unique, and you clearly had a vision.

Keep it up :)

That’s a really good point!

I think I’m getting some ideas of how to solve that

Thanks for the feedback :)

Oh man this is amazing!

I really sucked at the game, but this was really inspiring. I wish I could use the keyboard too - maybe click+drag, then delete multiple viruses at the same time (maybe being careful not to select my folder in the process?)

I wanna make a game like this now x)

Awesome work! Presentation, gameplay, everything was spot on! Though I didn’t really get to see how it connected with the theme.

My favorite game so far!

The art style really drew me in. You’ve got something there!

The gameplay on the other hand felt a bit sluggish and finnicky, especially trying to get the elevators to be at the perfect position.

It could be that the presentation created really expectations :’)

Everything looked very nice here, but I couldn’t get into the gameplay, because I think it got stuck for me:

image.png

Loved the colors and juice!

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Really nice, though I could not get through level 6 :)

Maybe it required too much timing and precision.. actually, looking at the screenshots, I think I didn’t realize I could stand on this:

image.png

I’ll go back and try again!

Edit: Alright, completed it :) (thanks to the level picker!)

Really nice game, I enjoyed it :)

and you could definetly flesh this out to a bigger game if you wanted to!

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Very nice!

Excellent UI and visual presentation! I really liked that there was a time to beat for the levels (dev time).

And I really, really appreciate controller support, that was such a huge plus for me!

A few nitpicks

  • Dash didn’t work for me, so I could not get past the first level
  • I don’t know if it was a bug or intentional, but pressing Y restarted the whole tutorial, which felt a bit annoying as a new player

I wish I could play the rest of the game, because it was really promising! Well done :)

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I really liked this concept!

With more time, I think you could develop a really unique game experience here.

I especially liked that the game reacted to the environment - the speech bubble and the camera zoom in tight spaces were very effective.

The controls of moving through the dungeon, and the transition to combat was very satisfying as well.

Really inspiring stuff! Keep it up!

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See if you can figure out the weights of all the element cubes :)

This was made with 4.1.2: https://thewarlock.itch.io/scale

I’ll go through and try the browser-playable games here at least :D

Quality game! Though I don’t know if I’d bring boxing gloves for scaling the inside of a slippery silo xD

I’m sure it will generate a few extra bald people.

Just like the top of the hero’s head, this was very polished and clean!

This was awesome :) I was surprised by the burst of speed when scaling down the first time

Well done publishing your first game! Keep it up :D