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(12 edits) (+1)

!! BEWARE, MULTIPLE JUMPSCARES !!

Ahem.  With that out of the way...

A surprisingly heartfelt story and cast of characters, considering how creepy it comes across at first!

Really well done!

I'd never been exposed to those aspects of Indonesian folklore, so thank you for sharing that.

Took me a while to get the final ending; had a feeling I knew what I needed to do, but figuring out the correct order was a struggle. ^^;  Worth the effort though! ๐Ÿ•ฏ

(Spoilers below)

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A nice mix of morbid tragedy and (largely) positive outcomes in the epilogues, especially the special ending.  The state of healthcare workers is definitely still precarious, so thank you for shining another light on the topic, and also for the hopeful ending re: the possibility for change in the industry.

I do wish the "empty" rooms played more of a role in the game.  From what I could tell, they could be mostly or even entirely ignored while trying to get the different endings and epilogues.

Also, good use of foreshadowing!  I did notice early on how Lia and the nurse's sprites moved back and forth, meanwhile Satriya's were stationary the whole time - just didn't know what that meant (if anything) until Mrs. Mulyono's revelation.  Clever!

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You are the first to notice about the foreshadowing without me telling out loud, even the other team members didnt notice! amazing observation!

And thank you so much for playing! I wish to expand upon the game, is there anything you wish to be added? The empty rooms did have a special ending tied to them, but I would like some inputs!

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Haha wow, no kidding!  Clearly the foreshadowing is solid then, if it's so subtle even your team didn't pick up on it! ๐Ÿ’ช

An expanded version of the game would be really cool! ๐Ÿ˜„

One thing I think the game would benefit from is more moments of rest and downtime in between all the high octane horror.  Once Lia's shift started, the intensity felt like it was at 8/10 or higher all the way until the very end, when suddenly her shift is over (if she lasts that long ๐Ÿ˜ˆ ).

(Possible spoilers below)

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Especially considering Mr. X will die if not attended to quickly, and his story is really intense, so padding out the story with more short moments of slower pacing so we can catch our breath between the (jump)scares would be welcome.

I am also curious to know a bit more about "Fatima" (if that's her actual name), from Mr. X's epilogue CG, and also the (nameless newbie) Nurse - does she have her own epilogue?

     "The empty rooms did have a special ending tied to them, but I would like some inputs!"

Oh interesting, maybe I missed that ending then...?  I got the Bad Ending, Normal Ending, and 5 Epilogues along with all the CGs so I figured that was everything.

I guess I'll wait until the guide is out to see what I might've missed.

Also, I would find it really helpful in the in-game Extras menu if missing CGs had text hints or hover tooltips with some guidance on how to unlock them - so that it's not necessary to check the upcoming guide on itch except as a last resort if really stuck (even if such hints only unlock after getting at least 1 ending, or 1 epilogue, meeting specific conditions, etc.). โ™ฅ 

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That is amazing feedback! I've speaking to my team about this as I write. Something to keep track of everything would be great (and we ran out of time so the special ending doesn't have any CG to it)

A break would be great! I might need to add the hours to a 12 or 24 hours shift, which is also realistic since I had that during pandemic lolol

Glad to hear that about the feedback. ๐Ÿ‘

That makes sense re: the special ending - the time crunch is real lol.  It's honestly impressive how much artwork y'all finished in just one month for the jam! โ™ฅ ๐Ÿ’ช

A 12 hour shift for a "full" release would be cool. ๐Ÿ‘€  Should give ample time for some calmer sections in between story beats, and even give you a chance to add more patients, if you wanted to and/or flesh out (heh) existing ones.

IMO, 24 hours would prolly run the risk of (even worse) scope creep: true horror when it comes to game dev. ๐Ÿ˜ฑ ๐Ÿ˜‚

Also, oof... sorry to hear that about your pandemic shifts.  That sounds brutal even during "normal" times. ๐Ÿ˜ข