This was a really cool concept for an AFK game! My main point of criticism is that gold is completely useless once you've bought all the locations. By the time I unlocked Bones and Alchemy, there's no reason to do either of them. I have nothing to spend gold on. It might be better if Alchemy could also convert gold back into other materials, which would incentivize playing Bones to try to win more gold to use for alchemy to obtain more materials, and would therefore also incentivize grinding for mana to use in alchemy. Because materials are insanely precious once you unlock dungeons to buy dungeon keys. Why would I ever spend my materials on Alchemy for gold? AND you need materials for town upgrades. So, what exactly is the point of Gold, Bones, or Alchemy?
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gold is a much harder resource to aquire later in the game as there is seldom an easy way to farm it like the other resources, and given that dungeon keys cost a flat amount of gold, wood, herbs, and ore, with that cost increasing the higher tier the dungeon, the game needed extra sources of gold to make up for the poor selling rate of armour.
Thanks for the kind words, I'm glad you're enjoying :)
As the other poster said, Gold does become quite precious, and costs will out-scale your ability to naturally earn gold from selling gear. I will agree that Bones is in an awkward spot, and I'm trying to find a way to make it relevant again, but Alchemy is definitely required in the late game.