I'm not quite sure if I just "didn't get it" but he never chased me or cared if he was on fire, so I just spent 10 minutes playing with his physics by making him stand on top of buildings. The game never ended or gave me the impression it was going to.
Having said that, the sound design was phenomenal, I loved the slightly foggy aesthetic, and I feel like something like that has a lot of potential with more than 2 weeks of dev time
Viewing post in Big Red Unkillable Kaiju jam comments
Thanks for playing, Falinere, and thanks for your words and thanks for taking the time to comment! Really nice to hear you appreciated the work I put into the sound. Yeah, the AI and gameplay were somewhat left until later, but I'm really glad I got finished what I did. I might keep working on it .. not sure yet :)