Thanks Tubby! Praise from the great brothers is humbling and very encouraging indeed. As I've said elsewhere in the thread, now that time's not limited, I may work on improvements, in particular getting in some proper gameplay. Awesome meeting you guys through this jam!
Ninjapus Games
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Thanks for playing, Falinere, and thanks for your words and thanks for taking the time to comment! Really nice to hear you appreciated the work I put into the sound. Yeah, the AI and gameplay were somewhat left until later, but I'm really glad I got finished what I did. I might keep working on it .. not sure yet :)
Hi Tubby!
This one was certainly the most amazing looking and sound for mine! Fully like a AA or AAA release in those aspects - I was blown away.
Unfortunately I couldn't get mouse or keyboard working properly, and I dont have a controller atm. I did eventually figure out how to get the car to move with keyboard, but the camera angle was terrible and couldnt be changed. Still - got to see a little of the track, and it was really nice.
Great looking car and physics, crowd, effects etc. SO much potential!
Hi Robots. Thanks for playing my game! Yeah sometimes he gets more stuck than others! :D Definitely something I would work on if I had more time. I kinda got him chasing you if you light him up, but he doesn't damage you. And of course there's no really payoff if you get a lot of points, other than the fun of firing flaming arrows over a distance and lighting him up :)
Pros:
- A first-person, open-world game with items, action bar, movement, multiple locations, in 2 weeks? Hell yes!
- Multiplayer? Voice chat? You're a beast! (didnt test it, but I've done a bit of multiplayer dev - it's hard!)
- Love having things like a pickaxe and a rifle with animations and lighting and such
Improvements if you had more time:
- To be able to actually use the pickaxe
- That the bullets have some effect on things you shoot
- More storyline
Great effort though, one of the best efforts I've seen so far!
Very well done Kilted! Great to see a game from you. I played it yesterday but I think I was still half asleep from the jam and couldnt figure out what was going on. Played it again just now and that was really well done! Interesting you and I both independently made "saving the town/city" from an alien threat-type game haha. But you managed to get in more actual gameplay, so again well done bro!
Ninjas Assemble!
Very well done Kilted! Great to see a game from you. I played it yesterday but I think I was still half asleep from the jam and couldnt figure out what was going on. Played it again just now and that was really well done! Interesting you and I both independently made "saving the town/city" from an alien threat-type game haha. But you managed to get in more actual gameplay, so again well done bro!
Ninjas Assemble!
Yeah I feel your pain, that's frustrating. I left about 1.5 hours for compiling, zipping and uploading, and just as well, because I went through the cycle about 6 times, fixing bugs n stuff. It can be good to do a package earlier in the dev cycle, that way a lot of the shaders get compiled and cached. When you do your actual package, it'll fly through! GL bro.