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Falinere

14
Posts
6
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9
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A member registered Dec 25, 2021

Creator of

Recent community posts

I've been told that the music was a bit quiet, we didn't quite have enough time to make a menu for audio settings so I defaulted to lower rather than risk higher. I guess I went too low lol

I'm not here to be a bad influence, but I would definitely be interested in playing an expanded version of this game for sure!

I did and got him real good!!

I was wondering what I had done to "die" and trigger death's dialogue when I hadn't been hit by anything (I was playing so good) and I realize that an enemy got like... stuck or something inside the bubble I was throwing around and was hitting me as it came out. I ended up getting soft locked in a room because the enemy wouldn't die in the bubble, so it just kept coming out of me and doing damage to me, but never dying itself. I swear to god if this is a bait and switch and that's how the game is supposed to end I'm gonna lose it!!!

All of that aside: 

  • the music was great
  • the controls were great
  • the items felt impactful
  • so much polish

I watched you make this and was looking forward to playing it, I'm so glad I did!

I have never been good at these kinds of ship in space games with their rotational movement but this game was so pretty to look at. I also couldn't tell what the grabber did when you activate it, it just slowly moves to the other side of the screen and underneath the enemy. I must have just not used it at the appropriate time to get a feel for the use. Super polished, fun to listen to, and great to watch. Very nice!

I enjoyed every second of playing this!

Important Highlights:

  • Dashing felt great
  • Skill tree at the jump, I wasn't expecting that!
  • Map was huge!

I never even got to the magic, I just stocked up on shield and movement and explored! Fantastically done in a two week period, very nice!

I'm not quite sure if I just "didn't get it" but he never chased me or cared if he was on fire, so I just spent 10 minutes playing with his physics by making him stand on top of buildings. The game never ended or gave me the impression it was going to.

Having said that, the sound design was phenomenal, I loved the slightly foggy aesthetic, and I feel like something like that has a lot of potential with more than 2 weeks of dev time

I lost twice before I even figured out there were miners and civilians and everything changed. So exciting to play that 10 minutes passed before I even noticed!

I enjoyed playing around in the single player. The varied guns were very fun to try out and blasting the ground out from under another entity was very satisfying. I can imagine how great a game like this is in multiplayer!

Without the addition of an aim reticle, it was very challenging to tell where I was shooting at any given time, but the visuals and voice acting were awesome!

I'm not exactly sure what sliders you would tweak to give a good push and pull of difficulty and power but it was really fun to play so great job!

Absolutely brilliant concept and execution. Often I just myself spamming 'End Turn & Attack' but suddenly found myself in situations like "wait what do I actually do here, how do I turn the tide" and it was great. Artwork is gorgeous, sound is fantastic, A+ game!

Art style was very cute and drew me in immediately!

Ended up getting soft locked in a situation where I had no energy and no coins and every card required energy. I'd have some kind of check to see if the player has the chance to make a choice and end the game if they can't, or make it so that there's always 1 card in the hand that costs 0 energy so they always have an option even if it's not great.

This definitely has potential to expand and grow!