Thanks. A map wouldn't hurt. I just need to figure out a good way to implement it. Ver 3 will be out around january I hope.
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That kind of scroll would have to work only on specific maps which would possibly require some tricky coding. For example using one after the bridge collapse in the mine would soft lock the game and hard lock it if the player uses a save point. Deducing the specific exit point for every dungeon and applying that to a single usable item would be yikes (unless there's a plugin for it).
I would rather put an exit mechanism manually to each dungeon or make the dungeon loop around itself, but only if the dungeon is long. The current dungeons are on the shorter side.
I just realized that having maps sold at shops could allow maps to be sold with secrets marked on them. However, to encourage the player to find the secrets without the help of these maps, the prices for these maps should be expensive enough that the player might have to give up buying other good but expensive equipment.