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yeah the stories really are super short admittedly, but any attempt to make them longer felt like dragging them out, which I thought would be worse, so lesser evil it was

'romanticized', huh?.. I can't stop anyone from seeing it as such, but the word feels ill-fitting to me. oh well. thanks for commenting! it'd be useful to know in the future

I'm SO happy everyone's finally reacting to a changing title screen in my game for once :D

Sorry if it sounded like reproach.

As for making stories longer, I can see it like going deeper in backstory and desires of characters for each one and trying to immerse player into ones. Your game actually does it partially but not enough for player to start feeling disgust, hatred or pity

But maybe it'd be really look like dragging them out, idk

nonono no need to apologize, this is all useful feedback!

thanks again!