Really awesome work on this one!
I loved the intro sequence! Great work on the dialogues, the UI, and the dialogue avatars.
In all honesty the gameplay was a little too unforgiving for me to progress very far. I kept feeling like I was going to hit a check point but never did. I really liked how the cape animation and the shooting animation looked on the player sprite, but I did notice some sprite tearing when jumping while shooting at enemies, and some slow down when there were more than one enemy on screen. I understand that the game boy is quite limiting, so I can certainly look past these things, but it would be nice to see the design further worked around the limitations. In any case, A Kings Revenge is something to be proud of.
A wonderful job was done pushing the graphical limits during the intro, and its deeply impressive. With a little polish and focus on smoothing out gameplay, I could definitely see myself getting into something like this even at a larger scale. Though I didn't make it far enough to know how big it is. Thank you for creating and sharing this project. The intro by itself is very cool all on its own, so I'm glad I stopped by to see it!
Viewing post in A King's Revenge jam comments
Thank you! I had a lot of fun making the intro! I apologize for the iffy gameplay thus far. Gameplay was probably what ended up getting neglected the most within the game's development sadly. I do plan on coming back to this game and fixing some gameplay problems (main one being huge projectile delay) and overall fleshing it out more. Thus far the game is only two levels and three bosses (due to lack of time I had to reduce level 2 to a cutscene). As for the game length in the future I'm thinking of still having 3 levels as planned although I plan to redesign them to being a little longer and more interesting design wise. I hope I can make this game more fun of an experience in the future. Thanks for Playing!