Thank you! Yeah the fireball timing kinda sucks currently. Overall game mechanics is probably the first thing I'll try to fix up in the future.
Tin Knight games
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Thanks for playing! The games saves at the beginning of each level and if you lose all your soul health the save data is deleted. This is an intentional feature for story purposes. I wanted this game to have that feeling of taking a big risk by giving it a bit of an unforgiving feature. Also in the future I'm still going to keep the game relatively short to make up for the unforgiving setup. I'm planning three levels in total (currently the game has 2 levels and 3 bosses). As for the intro yeah I may have made it a little too long (I definitely may have spent too much time on story over actual game play on this one). I will work on trying to make the game a little more fair and enjoyable in the future.
Thank you! I had a lot of fun making the intro! I apologize for the iffy gameplay thus far. Gameplay was probably what ended up getting neglected the most within the game's development sadly. I do plan on coming back to this game and fixing some gameplay problems (main one being huge projectile delay) and overall fleshing it out more. Thus far the game is only two levels and three bosses (due to lack of time I had to reduce level 2 to a cutscene). As for the game length in the future I'm thinking of still having 3 levels as planned although I plan to redesign them to being a little longer and more interesting design wise. I hope I can make this game more fun of an experience in the future. Thanks for Playing!