picked the beta up because I saw that the prequel was on sale during the Steam Turn-Based RPG Fest and thought that was interesting and wanted to play thru a demo of some kind. Wondering if, since there are six slots in the party and game only starts you out with four, how do we hire new party members? ...would you also be open to have an option to start out with six members at the beginning of game?
Viewing post in [BETA] Endless RPG - Untold Tales comments
Played for a couple hours, some initial thoughts:
Character customization:
I do appreciate the increased variety in character creation compared to what I saw briefly playing through Endless RPG 1 in all areas. Not the biggest fan of two of the beard styles being called "Fu Manchu" for reasons. If there's something I'd like to ask for that you're willing to implement, would be a few more different shades of skin color, and maybe some more eye color choices.
Combat:
I don't seem to see a way to view hit percentages of attacks on an enemy compared to ER1, personally would like that info back. Guard mechanic is interesting, but haven't played much around with it yet to really have more thoughts on it; does it replace warding from ER1, or is possible to have warding on top of Guard?
Progression:
So it seems like the first major aim in the game as it is is to have a consistent source of income. I guess it'll be possible to do that via trading as the world develops, but I don't really have the patience for that, so otherwise I would default to quests/Town Contracts, I think. But uh, since those aren't really available to me, I guess I have to explore the ruins/cave/get into fights? Have not had too much success in the random encounters department, since I've won one combat so far and had to flee and gotten wiped in about 5 others so far. Lost to a group of Level 0 Wasps, for instance. ;-; The only way I've gotten a decent amount of gold is through getting lucky with the obelisk wealth event (how do obelisk events work by the way? is it an RNG roll for whichever choice you choose, or dependent on certain character/party traits?). I'm also curious on how best to maintain high mood outside of relying on getting drunk (think it can result in spending spiral if spamming drinks at tavern for decent mood, then paying for the inn so party doesnt black out at first encounter), because even though moods eventually reset to neutral from a positive or negative mood, players generally want to avoid negative mood as losing initiative seems not good.
Hey, mate! Thanks a lot for playing Endless RPG and taking the time to share your thoughts! Let me address each of your points. =]
Character customization:
If you uncheck the "Filtered" option under "Looks," you can choose any options regardless of race.
Combat:
Oh! In Endless 2, attacks always hit. The Guard mechanic acts as a shield that needs to be depleted before damaging health (well, in 90% of the cases, lol). Ward can stack on top of Guard, and Guard can regenerate based on Speed, Level, and Skills. ^_~
Progression:
Yeah, the early game is challenging, especially without the starting quests and tutorials, which are currently in the works. The plan is to make those initial quests guide your party to level 2. For now, here’s how you can level up:
- Kill rats on the map.
- Venture into the Infinite Caves.
- Explore level 1 Ruins.
- Spar or Forage with your party members.
Obelisks are tied to specific types when discovered and recharge every 5 days.
Mood:
You can make the characters chat to each other and improve the Mood. There is also a relationship mechanic is at play. So you can make everyone have a relation to each other and the relation have levels that improve as you keep interacting with them. There are also potions that improve the mood aaaaand, well, you found the tavern, but each drink is different based on the Town's Race, have you find them all?
Thanks again for playing my game. Ask me anything and I will respond as soon as I can.
Cheers! =]