Thanks for playing =) Yeap, no sounds since I was afraid I’d get bugs with godot webgl builds and would have to use howler.js . And we first wanted to make a first person game about a wood chopper in an endless forest.. So we never thought of a gun actually.
There is an issue with sound on base godot web build(at least in 4.2) but I found a solution that worked for me, our game was web godot in audio of project settings increase output latency to 100 (60 worked for me though) Required advanced options toggled