I post devlogs weekly, I also work on the game practically every day of the year. Tho it's still far from done haha, currently I'm in a rut in development but I'll get thru it and it'll give the best arc as of current in the story.
If you're going to go through multiple versions, it may get repetitive. If you find bugs, I might choose to not patch them if they're not game breaking but still do tell me them I guess.
If there's a version to skip, it'd be 0.3.6 because it's just there to be the first of the new art style.
0.3.1 has a lot of very unqiue assets and 0.5.6 is kinda peak. It has 2 endings, and it has terrain gimmicks that I haven't implemented in the current build yet but plan to. Also, it's the first with gameplay customization.
0.6.5 is also pretty damn unique, but is designed to (almost) mandate the player to practically have to fight everything to get by. Which is something I now changed.
Of course, 0.7.12, the current build is peak in my opinion.
I am tempted to upload 0.7.8, because it's a build where 1 party member is horribly unbalanced, where I could use them to cheese literally every fight (i think). I even had to hold back when playtesting the final boss before.
(Also, now I added "BUILD 1" onto Version 0.1.2)