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The Shudderfly Archive

An archive of the significant versions of my passion project, Shudderfly. · By Kiyopawn

Is it possible to Beat 0.1.1?

A topic by ShadowDavin created 58 days ago Views: 84 Replies: 10
Viewing posts 1 to 4
(+1)

i got to the prisons yard and beat up Felton and Blumbert and then my screen when black and it never came back (even after i saved and loaded) i wanted to know if there was a way around it or not (I apologize in advance for asking about a old version of the game that probably fixed that Enos ago)

Developer

Oh, it's chill. I'll check it out later (I'm out right now), in my memory I do recall beating that build. If you could reply while attatching a zip.file of your save folder, that'll let me check out the situation in depth.


Also, it's cool that you're playing the older versions. What other versions have you played if you have?

Developer

I just checked it, and it seems I didn't clear the screen after the fight in this version. So, no, there isn't a way around it. "Technically" there is a way to beat the build as the only thing this does is cover the vision, but that's like asking a monkey to type shakespeare thru a typewrite "It's technically not impossible".

SO! I made a bug fix, I uploaded a special build named "Version 0.1.2" which fixes that bug., so just download that, copy your save folder and paste that in.

(3 edits)

That is insane i didn't think you would be that fast (mainly because the last post was 100 days ago so hours is really fast) i also didn't expect you to fix it i thought you'd say it was a known issue and was fixed in 0.2.1 or something but that's really nice (i may be tempted to report more bugs if you want). As for the versions i have played 0.1.1 and 0.2.1 so far (i haven't gotten that far in 0.2.1 yet) and i plan on hitting 0.3.1 next after i finish my 2 0.1.1 runs (i may have made a new team from the ground up to see if that fixed the bug and to look at the skills) and 0.2.1 

[also you forgot to add BUILD 1 back to 0.1.2]

Developer (1 edit) (+1)

I post devlogs weekly, I also work on the game practically every day of the year. Tho it's still far from done haha, currently I'm in a rut in development but I'll get thru it and it'll give the best arc as of current in the story.


If you're going to go through multiple versions, it may get repetitive. If you find bugs, I might choose to not patch them if they're not game breaking but still do tell me them I guess.


If there's a version to skip, it'd be 0.3.6 because it's just there to be the first of the new art style.

0.3.1 has a lot of very unqiue assets and 0.5.6 is kinda peak. It has 2 endings, and it has terrain gimmicks that I haven't implemented in the current build yet but plan to. Also, it's the first with gameplay customization.

0.6.5 is also pretty damn unique, but is designed to (almost) mandate the player to practically have to fight everything to get by. Which is something I now changed.

Of course, 0.7.12, the current build is peak in my opinion.


I am tempted to upload 0.7.8, because it's a build where 1 party member is horribly unbalanced, where I could use them to cheese literally every fight (i think). I even had to hold back when playtesting the final boss before.


(Also, now I added "BUILD 1" onto Version 0.1.2)

(1 edit)

i actually found the game from one of those Devlogs on YouTube i got randomly recommended one of them several months ago (at least 7 months) found it really interesting and then i put playing this game on the back burner until 2 days ago so here i am :)

I will keep the version thing in mind though.  (0.7.8 thing does sound funny tho)


At any rate where would you like me to report bug's i find? [Here somewhere else a new post]

Developer

feel free to just report bugs in this thread

(2 edits)

very well i ran in to a 2 crashes and just now a combat that just blacks the screen when i used skills [i could not repeat the error]

If you use Ivan Lieric pass in the Pog Champ fight the game dies [after the animation finishes] and gives me this Error 

And the game just dies some times (it crashed 3 times) when move between zones it takes a bit for it too happen and it may have something to do with loading to many times idk i did have this in my debug file tho if that helps

[1002/125857.777:ERROR:http_transport_win.cc(175)] WinHttpCrackUrl: The URL does not use a recognized protocol (0x2ee6)

[1002/145139.763:ERROR:http_transport_win.cc(175)] WinHttpCrackUrl: The URL does not use a recognized protocol (0x2ee6)

[1002/154413.998:ERROR:http_transport_win.cc(175)] WinHttpCrackUrl: The URL does not use a recognized protocol (0x2ee6)

(PS sorry this took so long i was trying to figure out how to get the picture in the reply)

hmm it seems like the Lieric pass bug is maybe something else when it comes to the combat how can i post saves to here?

Developer (2 edits)

Oh, I thought you could upload a file in the replies but I guess not lol. I think it'd be better if you join the playtester discord and  send me the save file there. Also, can you clarify which version are you playing, since you'll be trying out different versions I wouldn't be sure.


I did try version 0.1.2, and tested lieric pass on both Egor and Ivan and wasn't able to replicate the bug.

There's a chance that (if you transferred over the save from 0.1.1 to 0.1.2), some things may be a lil messed up BUT I don't think that'd be the case to be honest because you'd prolly have to start from the start to fight PogChamp and that kind of bypasses the thing with the problems that occur from transferring save files to newer versions of an rpgmaker game.

The bug might just be a "fault of the engine" kind of bug, because there have been bugs that I weren't able to repeat. That I'm not sure I've patched or not.

oh right i found all those bugs form 0.1.1 so its not that it also seem that i cant remake it besides that save ether i did also have Sultoff when i first found it but i don't have that save anymore