The button room with the sword is a sliding puzzle, so after interacting with the button you can push that empty crate around the room with the goal of shoving it on top of the button. Being heavier should work, but I'll test it here in a little bit to see if it's bugged. (You'll need to drink TWO milks for it to work)
And that was my experience with the apple room bug. Turns out "Catch 22'd" myself to prevent a soft lock, but I missed a step and that solution wound up causing the soft lock if you skip the dialogue too quickly lol
It's fixed now, I'll see about getting a patch out with all the fixes here soon.