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Bugs and Feedback! Sticky

A topic by FeelinImpish created 85 days ago Views: 1,690 Replies: 86
Viewing posts 1 to 28
Developer (20 edits) (+3)

Figured I'd help organize the bugs and feedback a bit, feel free to drop bug info, typos, or general feedback here! 

KNOWN BUGS: (And planned fixes) Please note these won't be fixed until I patch the game later

Apple MiniGame softlock in the Divide Route: Fixed!
Adding option to skip cutscenes before minigames: Fixed!
Add more time for the Greenhouse minigame: Fixed! (Might need more player feedback just to be sure)
Adjust Wellhouse minigame: Fixed! (Might need more player feedback)
Adjust Hedgemaze chase: Fixed (Needs feedback)
Fix weight-based solution to button room: Fixed!


First patch:

X2's surprise mitosis: Maybe Fixed? I've been messing with the milker a LOT while testing for other bugs, and it hasn't happened to me yet, so we'll have to wait and see!
Secret Purgatory Ending: Finally replicated, and FIXED!! Nevermind, still busted! Fuck!
(I'm actually really struggling to replicate these two, so I don't know how long it'll take to fix them.)
Milk machine not working with 2 milk: Seemingly FIXED!!
Rest area machine fades out screen: Hopefully fixed? I never did manage to replicate that one but I put in a little contingency plan just in case.


Second Patch:

Purgatory Ending : IDK, it's not happening on my end? We'll see
Post-base return saucer use: Done (At least it seems fine on my end?)
Post-synthesis machine milk command: Done
Chicken Game Easy Mode: Done


Third Patch:

Re-enabled save after winning the chicken game: Done


Any more, just let me know!

(+1)

In the wack-a-clown minigame when the second ring of platforms falls i got stuck after they fell while i was standing ontop of it, i know they said "watch your feet" but there was no game over untill the clowns got to the apple
another thing, while all clowns having diffrent speeds is a smart move to make the "when" they come close to the apple random, its so very annoying when two of them get to the apple at the same time as there is no way for me to get both, specialy when there is only one ring left
that and me needing to go through all the dialouge every time i fail, a prompt to save after the dialouge but before a minigame would be nice

Developer

Yeah, it's supposed to teleport you to the next ring whenever one of them falls to avoid that very issue, but it seems like I may need to include an additional layer of assurance in that regard.
It's supposed to do that with the clowns too, but that doesn't seem to be the case. I'll see about making it less likely for them to double team the player, I think reducing the amount of time you need to fend them off will help with that.
And I'm definitely going to be adding a "skip cutscene" option. I'm not sure why I didn't think to before, that's a really big oversight, but I'll fixing it here soon!

Thanks for the feedback, I appreciate it!

(1 edit) (+1)

np! another thing that im unsure is/isnt a bug, i went with the divide option and have not figured out how to unlock the gate with what i think was a sword? and to fish out the object in the lake, i know there was a button next to the sword, i did press it, but i was unable to find any other buttons nor could i press it again once i found the last milk bottle, again, unsure how you were supposed to open that (1st thought i needed to find more buttons, 2nd that i needed to be heavier, none worked)
edit: small addendum, on my first playthru as i said i did the divide option and managed to do the apple shooting minigame without issue, but after reloading an old save trying to replay the game the girl got stuck as other comments mentioned, thought i'd give a bit more info about that bug as it seems to be unreliable

Developer

The button room with the sword is a sliding puzzle, so after interacting with the button you can push that empty crate around the room with the goal of shoving it on top of the button. Being heavier should work, but I'll test it here in a little bit to see if it's bugged. (You'll need to drink TWO milks for it to work)

And that was my experience with the apple room bug. Turns out "Catch 22'd" myself to prevent a soft lock, but I missed a step and that solution wound up causing the soft lock if you skip the dialogue too quickly lol
It's fixed now, I'll see about getting a patch out with all the fixes here soon.

huh, pretty sure i did have 2 milks drank when i found that button, ill check

something weird has happend.

(+1)

apparently, opening the door via weight just doesnt work

Developer

Alright, I'll add that to the list. Thanks for catching it!

np!

(+1)

The game gets a little laggy when im given the lantern in the maze, it doesnt effect gameplay its just a bit annoying.

Developer(+1)

Yeah, that's probably because of the event I made to have the lantern flicker a bit. I'll see about removing that effect, since it can sometimes cause another bug and the tiny amount of "PIZZAZZ" it adds isn't really worth the trade off.

Thanks for the feedback!

Dont forget minorly clearing up the chickens that you have to press it multiple times, that you have to drop the chickens individually

Developer

That one might be trickier to address, but I can take a look at it. 

i meant just make the instructions more clear

Developer (1 edit)

Ah, okay I'm with ya now. That'll be no problem

Just how many chickens does this dude want?! I got twenty and he says "Not enough"

Developer

You'll need at least 25

25 seems like a lot, do you believe it would be possible to make it 15 chickens? 25 seems impossible...

Developer(+1)

I can see about adding an easier mode for the chicken game, but it'll be lower priority until I can get these bugs sorted out

(+1)

How do you get the bottle that shows up after you beat the clown game? It spawns in the water and if you leave and come back it shows up where Tilly was standing

Developer

I need to find a way to keep it from teleporting into the water, that's a weird bug. I also need to be clearer about how to get it!
I'll add a sparkle effect or something, but you just need to stand directly across from it and press select in its direction, then X2 will use telekinesis to grab it.

(+1)

Having a weird issue on the unify route. I didn't drink any of the milk until I got on to the ship and am now stuck, had to load a save where i drank all 3 bottles to figure out what I needed to do. I try to drink the milk and it says "I need to save it for my experiments." Not sure if I'm missing an instruction.

how did you get the 3rd bottle ?

Developer

I made this last segment weird and I could definitely make things a little clearer. Once you're at the base, X2 will want to use the milk for experiments so you'll need to take it to the Lab. There are some tubes and consoles on the lower left that she'll use to make a formula with it

(1 edit)

in the game with clowns, at 3rd stage with only one "ring" clown apear just before an apple, so its imposible to do anithing , then be 'dunked'

Developer

It's supposed to reset the clowns too, I'm not sure why it isn't working but I'll give it a look

still softlocked after apple minigame

Developer(+1)

The patched version isn't done yet. I'll make an update post once it is

ok so I got past the softlock but how many chickens do you need

Developer(+1)

25 chickens. Don't forget that you need to drop them in the pot individually

(+1)

Hes done it again, peak delivered, the only way it could be even better is if x2 gets fat but its probably some higher power looking out for me that she doesnt

Developer

Thanks for saying so, it means a lot!
Probably won't see some chonky X2 for a while, but my next project will certainly have some chubby shortstack opportunities

(+1)

I stand by my point, it was peak

I just wonder if you possibly have a hint on how to get the unstable compound ending

and in the very beginning with Theremin what seems to have meant to be output was spelled as "ouput"

Developer

I appreciate you saying so =)
And thanks for the typo alert as well!
I'll probably include some kind of tip for getting the Unstable ending at some point. It's lower priority but it would be nice to have

Hello. I don't understand why 3 keys are needed, can someone tell me.

Developer

The third key unlocks a chest in the second level of the hedge maze, which unlocks the sex scenes and affects the Unify endings

(+1)

Thank you

Developer

You're welcome

(2 edits)

after you shoot all three targets and says "YOU WON" Tilly finishes her dialouge and goes down and stays stuck softlocking the game.

Developer

I know, it'll be fixed in the next patch

(+1)

really weird, but incredibly funny bug I encountered at the end of the game after I used the milker. X2 just underwent mitosis and now there's two of her. genuinely have no idea how this happened but its funny as all hell and made me think of a certain neimoidian from star wars.

"This is getting out of hand! Now there are TWO of them!"


Developer(+1)

"We should not have made this bargain!!"

But FUCK I know exactly how that happened.
Before I figured out there was an actual smart way of changing sprites and character descriptions, I'd actually make each individual size a separate party member, then swap them out whenever she'd change size. I just did it wrong here!
At least it is pretty funny lol I'll make sure to fix that, thanks for letting me know!

(+1)

i dont know how this bug happend but im stuck in a loop of the hills exploding and the final conversation then it dosent take me to base it just cuts to the hills exploding and the final conversation and it just keeps going 

im scared

Developer(+1)

You found the secret Purgatory ending. Congrats!
There is no escape.

Jokes aside, there's a chance I messed up a player transfer command. I'll take a look, thanks for letting me know!

(+1)

I'm in the same boat 

Developer

This one's proving pretty difficult to replicate on my end. Could you guys tell me how much milk you've drank/collected by this point? There may be something wrong with how I'm counting those variables.

(1 edit) (+1)

Actually I didn't drink the milk at all I collected it up until I had all of it and if I recall it was a total of two or three but I never saw what the second key was for or that chest in the hedge maze

Developer

The keys and chest are only needed to unlock the H-scenes in the Unify route, so those won't really affect the Divide cutscenes.
And there's a max of three, but knowing that you didn't drink any of it is really useful. Gives me an idea of where to look!
I'll go give it a gander, thanks!

(1 edit) (+1)

Ah ok i divided the them so no point got it so my next run is unity oh and I'm using joiplay to play the game before I forget 

Developer

Truth be told I'm very unfamiliar with joiplay, I'm not sure if that causes issues with the game or not. Worth looking into, though!

(+1)

honestly it depends on what games are compatible with joiplay like you need the rpg maker player and a specific version for your game to run but joiplay has add-ons that i installed to get it working and I suggested looking up a guide on joiplay if you want to play certain PC games on your android phone if you got one

(+1)

ive collected all the milk but didnt drink any i hope that helps

(+1)

i also got the first key but not the second

(+1)

I just replayed and didnt get any keys got all the milk but didnt drink any and im still stuck in purgatory. Drinking one milk breaks the cycle but when "depositing samples" i get stuck on a black screen but i reloaded a save and that did not happen again so idk about that .Drinking two milks also breaks the cycle three milk also breaks the cycle. So far it only seems to be collecting all three milk but not drinking them puts you in purgatory (rightfully so)

Developer(+1)

This comment was INSANELY helpful, thank you so much!

That's a really weird interaction, considering the "milk have" and "milk used" variables only affect anything in that cutscene if they both equal zero. It hasn't been showing up in my playtests, so hopefully I've gotten it taken care of. I've added a little fail safe that might keep it from happening again.
I'm also not sure why the black outs happen, since I have a fade in response for each result. I haven't been able to replicate that one on my end, so I've just added a couple more fail safes that should at least fix it after the dialogue. Hopefully.

Moral of the story; treat yo self to some milk, before it goes bad.
Thanks again for all the playtesting, bud!!

(+1)

thank you i like your art and games and i hope you continue to make them 

Developer(+1)

I appreciate it!
I definitely plan on making more games!

(+1)

OH YEAH ALIENS

(+1)

Can't complete the game, or at least the ending I'm currently in. After the fuel cell/bomb explodes it constantly repeats the dialogue afterwards, only once it repeats it uncloaks her ship. Currently locked since even a reload of the previous save doesn't work

Developer(+1)

Aaaggh, I could've sworn I had that one fixed. Sorry about that, thanks for the bug report! I'll take a look at it here soon

(+1)

yep same

(+1)

after the maze when the ship part explodes ,i get stuck with the caption saying to get back to the ship

Developer

Yeah, stomping this bug has been a real pain. Genuinely have no idea how to fix it at this point.
I'll keep trying, though! Thanks for the report

(+1)

You can enter the saucer twice.

Developer

Think I have some ideas for fixing this one, thanks for the report!

(+1)

On the most recent patch (currently update #2 I believe) when you interact with the synthesis machine (or whatever it's called. It's the machine you interact with after the milking machine back on the ship) it still says that you need to milk yourself first even if you have. It then proceeds to activate a small cutscene and then you can interact with the machines below it to grab the item anyway. (Not sure if dialogue is missing or if it just says that line first either way)

Developer

Oof, that's a big oversight on my part. Thanks for the report!

(+1)

When trying the fishing mini-game if you hit Z or Space to move to the minigame you auto-fail it straight away. It is worth noting that the follow-up dialogue that says you failed can be advanced without issue even if you do press Z or Space so it doesn't have a huge effect. (All 3 "starts" for the key fishing mini-game have this issue the picture is just of the first one)

Developer(+1)

Yeah, I've known about this one but have no idea how to fix it without messing with how the battle works, and that one was so tedious to get working I'm hesitant to mess with it at all by now lol. I'm likely just going to leave it as it is, since it's not so much harmful as it is a bit annoying. 

(+1)

I encountered the "Secret Purgatory Ending" and decided to do some testing in case this proves useful. In all versions I have the 2 keys and the fishing pole as well as 3 milk picked up. 

==========================================

Drinking 0 Milk sends me to purgatory

Drinking 1 Milk before entering the saucer and refusing to drink the other 2 allows me to get the ending for Unstable formula

Drinking 1 Milk before entering the saucer and attempting to drink more gives you a dialogue box saying X2 plans to save it. (Pretty sure this is intended)

Drinking 2 Milk before entering the saucer and refusing to drink the other one... clones X2 when you use the milker for some reason? The X2 clone has a breast level of 0. You get Unsatable Formula ending

Drinking 2 Milk before entering the saucer and attempting to drink more gives you a dialogue box saying X2 plans to save it. (Pretty sure this is intended)

Drinking 3 Milk before entering the saucer and going as normal results in no issues at the milking machine, and the same (minor) issue at the synthesiser I reported before where X2 says she needs to milk herself first but then goes ahead and uses the machine anyway (you get the moderate formula)

Also just for more data points these are the items I have on me before I drink any milk


(3 edits) (+1)

If you complete the secret route with 0 milk you can't advanced. X2 says she can't do anything with the milker at the command centre, and despite saying "let's see what I'm working with here" at the machine in the research lab nothing actually happens. (Note I have 3 milk undrunk in my inventory)

EXCEPT! I went and tested this more and guess what? Skipping the "Secret Scene" "featuring" the two antogonists GOT THE SEQUENCE TO WORK PROPERLY! (Assuming Unstable Compound is "correctly")

Additional Notes:
Works fine when drinking 1 milk and 3 milk... I think? And it sort of works fine on the 2 milk version.

See here's the thing. Both the 2 and the 3 milk version gets you the "moderate compound" ending despite the fact that when using just 2 milk on the Divide route you get Unstable Compound like the 1 and 0 milk routes

Let me know if you want more testing done or infomation on this one... not sure what else to test and I'm super lost tbh.

(+1)

Oh one thing I've thought of later. In case it matters. 

I tested the endings in this order (and I closed the game between each of them)
0 milk (With the S Scene) -> 1 milk (S scene) -> 2 milk (S scene) -> 0 Milk (No S scene)

I went through the 3 milk ending earlier before I started bug testing, and I also hadn't realised the S scene came in milk variations which was cool to see.

Developer

You're a BEAST, Vongrak, thanks for all the bug testing! I'm gonna reply to all of your points right here;

  • Been play testing a bit, and the changes I've made for next build seem to have taken care of the Purgatory loop; I've run through it with each variation of milk-tiddy size and I haven't hit the loop, so I'm hopeful that it's been taken care of! 
  • Yeah, that one's intentional. X2 will refuse to drink the milk once she's at the base, I might add some kind of disclaimer for that. The idea was that she'd intended to save all of the milk for studying, but was drawn to the taste. So once she gets back to her base, she's kind of over the craving now that she has immediate access to do what she wanted to do in the first place.
  • Ah yes, the surprise X2 mitosis! This isn't the first time this one's been brought up, but I have had some trouble replicating it myself. I'm pretty sure I know what went wrong, I just need to do some play testing on my end to see if I can replicate (and fix) it.
  • The synthesizer issue seems to be fixed, now. I just forgot to add a switch in the last patch lol But it seems to be working as originally intended!
  • Thanks for the inventory check! Fortunately the only factors that play into the ending stuff are how many milks you've drank and how many you have in your inventory. Keys are only for getting the Will so you can unlock the H. scenes, and any items you pick up from the mini games don't really do much outside of their respective games. (Rations carry over from the last game, and give you a health boost. I should let people know to use those before the dialogue battle with the Hillys)

Also a quick note, the formula for which compound you wind up with goes;
0 milk and 0 tiddy size = jump to bad end
1 milk and 0 tiddy size = Mild Compound
2 milk and 0 tiddy size = Moderate Compound
0 milk and 1 tiddy size = Dud
0 milk and 2 tiddy size = Mild Compound
1 milk and 1 tiddy size = Dud (The Illythian milk dilutes the cow milk so it fails)
1 milk and 2 tiddy size = Moderate Compound (Illythian milk bonds successfully)
2 milk and 1 Illythian size = Unstable Compound (Illythian milk bonds TOO successfully, weird science reaction stuff)
3 milk = Unstable (That's some strong milk)
I was originally going to make the Mix formula max out with the Moderate compound, but felt like that may have been too punishing for people who just wanted to see tiddy growth in the tiddy growth game, so I switched it up.
Truth be told none of this makes sense and I was kind of firing from the hip. I forgot to account for mixing the variables until pretty late in development, so it's pretty rushed and it shows.


Next comment!

  • By secret scene do you mean the hentai scenes? I hope you're on the Unify route for these next points if so, because they're not meant to be accessible in the Divide route and that'd open up a WHOLE CAN of problems! Assuming it IS the Unify route, I think I know what might be happening there. I'll take a look at those conditional branches just in case I need to make some tweaks to it.
  • It's really weird that skipping the H-scenes would change things, since that doesn't have any switches or variables attached to it that would interact with the milk used/milk collected variables. It's worth looking into! The Unify route does track the milk/tiddy size variables a little differently than the Divide route does, so there may be a couple hiccups there.
  • Don't worry about being lost, I am too lol I'm pretty sure that a lot of the issues with the events stem from the fact that I likely used conditional branches incorrectly, so it's not counting these variables the way I want it to. Luckily, things seem to be working in my play tests with the changes I've made, so I feel like I'm at least on the right track to fixing this ending sequence.

Next comment!

I'm not sure if the order these things were done will affect much, but I'm glad you noticed the different variations for the H. scenes! I like adding that kind of variety just in case people wanna do things in one specific way or another, which is probably the root to a lot of the problems I've been having with these bugs lmao

Thanks again for all the bug testing, friendo! Trying to fix these has been a pain, but everyone who's been looking for and reporting on these things have been a huge help! I'm hoping the next patch will have all of these issues cleaned up for good.

(+1)

No problem, I wanted to see all the ending variations (and I think looking at the calcs I still do have more to see? Probably waiting for next patch though).

Main reason I'm replying is to confirm that YES the testing with the "Secret Scene" was done on the Unify route. I didn't think I needed to specify because you can't get the last key on the divide route. (I did try just to see if I could, but nope it remains locked). Also yes I do mean the H scene. I also have no idea why watching it or not watching it changes anything because I thought it wouldn't change anything. I was mostly testing it because I'd already tested so many other things so why not... then it actually "fixed" things for that ending and I was very confused. 

Developer

There are only two main endings, with variations of each. I guess there's technically three, with only one actual bad end for not finding/using any of the milk in the Divide route.

And that's good! I figured as much, but some of these bugs have been so absolutely befuddling that I had to wonder if I somehow made a whoopsie there. I'll have to take another look at the H. scenes then, just to see how they might be messing with things.

(+1)

Saving is blocked after beating the chicken minigame, until the clown minigame is won.

Developer

Good catch! I'll get that fixed here shortly

it is really hard to get the key for the pond on the  phone users

Developer

I have no idea how it would play on mobile, to be honest. I know that clicking on pc doesn't work, does just tapping the screen on mobile make it do anything?

no it just slides off the screen and putting the phone on a hard lock 

Developer

Guess I'm making a skip for the fishing mini game, then

(+1)

So, here's my official review(which probably doesn't mean anything tbh-). All in all, still very fun. I enjoyed the darker tones and that conflict I did see was amazingly written. I do have a few nitpicks as always. First of all, cocks. Wrong cock, I meant the chicken you horn dogs. Still, as much as I enjoyed that mini game (probably just mobile bias) but it's pretty much impossible without slowing everything down, I think the best score i got was a 14  or 13, out of the 20 or 25 you need to get, yeah pretty difficult 馃槄 Aside from that, I don't really have any other gripes or nitpicks. I'll say that I don't believe I got all the milk or past 2 of the secret keys (zero idea what they're used for) , and also don't understand the purpose of the "dad" (peepaw). I mean I could "fight" him, but nothing happened for me. Probably something on my end there, but that's the last of my griping. I'd give it a 7/10. Still room to improve if you were still working on it, but definitely still a good game at the end of the day. Good night everyone and hope y'all sleep well! 馃憤 

Developer

Ayyy, thanks for the positive review! I really appreciate you praising the writing, it was one of my favorite parts.
And yeah, that chicken game wound up being a real pain for a lot of folks. Balancing those mini games was a lot trickier than I expected, so I'll be taking that into account for later projects.
I keep forgetting to make a guide for the milk and keys! The keys only matter in the Unify route, and the three milks are found in the house, in the apple shed (after the first mini game), and in the well house (after the clown game).
As for Pawpaw, his role is strictly just story stuff. I wanted there to be this kind of mysterious presence who's got this kind of foreboding aura, but I didn't really do enough with him. Though after interacting with him, he does pop up in a few obscure locations! After the chicken game, he'll be perched up on the balcony, and just before the greenhouse mini game he'll be huddled in a corner on the left as you enter.

Thanks again for the positive review! I don't see myself coming back to this game, but it was a good learning opportunity for future projects.

(+1)

That's fair in all honesty. Ik how you feel about the game and everything, but in my opinion at least it's not as much of a failure as you think it is. Sure it's kinda difficult and different from your past game, but that's a part of the learning curve, picking up what you liked and leaving what you didn't. 

how do you get the unstable compound ending?

Developer

You need to find all three milks. To get the unstable compound ending you need to either save all of them, or drink one and save the other two.