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A wonderful platformer! Lots of use of established mechanics and done so in really effective sequence. Narrative wise, a lovely, short subversion of platformer storytelling - the call being empty, an antagonist and catharsis absent. Thanks for participating in pretentious jam :) as an aside, I was stuck on the last level for 20 minutes.

Oof, sorry about that final level difficulty--that's quite a bit longer than I intended. Thanks for letting me know!

Also, thanks for hosting the Pretentious Jam! The call-to-action you wrote was incredibly motivating!

(3 edits)

It’s fine! I’m just not used to platformers and it took me a while to work out what I needed to do, mostly because I had misinterpreted the step-flame tiles. I thought they were on a timer, not that they switched to flames after being stepped off.

I’m glad it worked as a call-to-action!