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There's a chance that I'll add a browser version, but I want to iron out the kinks before I do. So maybe once I've got all these bugs and QoL issues sorted out

If you want to make a mobile version.

I have a good suggestion

When I run the simulator

The chicken trap is too difficult

My friends and I tried it, and even the simulator master failed.

I use a translator, maybe the language is a little unclear

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i beat it on my phone using joiplay and honestly the only really unplayable part was the maze, the FPS dips to literally like 2 per second there as soon as you get the lantern while it was running smoothly prior to that part. But it seems that's getting looked at which is good.

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Geez, I didn't realize the dip was that bad. That'll definitely need addressing, I might just include an option to turn off the lantern effect entirely.

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I don't have the best mobile device for gaming tbf but considering the rest of the game was running smooth as butter up until that point I'd wager that still shouldn't be happening, even if the framerate loss is less severe on pc.

Joiplay users do have the alternative of just turning on noclip for that particular section though so it's not impossible to get the endings.

Yeah if I'd known it would be causing drops this hard I probably would have left it out. I'll add a lampless option for folks just in case

How did you get through the second little game?

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Idk, I just did. Wasn't having much trouble with it on android. First time around I got 27 chickens and second time I tried it on an older savefile I got 29.

If you're still struggling with it you could try to remember which gate a chicken spawned off then camp that one gate as soon as you catch it so you basically spawncamp them. It's a bit inconsistent but once you get it down once you should be able to reach the chicken threshold and during the last 10-15 seconds quickly run to the pot and spam interact as fast as you can to put them in.