I see, that's fair. In that case could you please grab the character code for Cobrella? (the shiny snake lady bounty target)
or Beast... or both... pasting the character code onto an existing companion and just having Beast and Cobrella as followers would be amazing.
No big deal if you can't or don't wanna, but... pretty pleeeease?
MoreCroissant
Recent community posts
Just from looking at this, it genuinely looks like it could be a pretty good successor to GrowthRPG by DigitalFurBelow, if you ever decide to go the route of "game mechanics that allow you to change physical attributes/their size outside of character creation" (whether temporarily or permanently)
That aside I think I'll wait until it's more feature-complete before buying it, as judging from the patch notes there's a lot of important basic stuff still being added and developed.
Fantastic update. The game as a whole now feels more immersive for sure, and the new tutorial is definitely an upgrade in terms of an introduction to the game's mechanics, and I feel like having no dialogue that early definitely adds to the eerie-horny type feel. Can't wait for the full office to be finished!
Wow, for real? Looking forward to it then, whenever it's ready.
Good luck with the project.
And please take your time so it turns out how you envision it to. No rush. I promise you that most people can wait as long as is needed for a pornographic fetish game to be done, even if we may feel impatient at times.
How did you manage to get 1.0 to run? Can we get some details on what you did?
Or, if it ran fine for you with no adjustments, can you tell what operating system you have and roughly where you unpacked your game? (Which drive, behind how many folders total, etc., it's fine if you don't wanna say exact folder names)
I'm trying everything I can think of, but 1.0 just doesn't work for me, and I have quite a high-end PC so it can't be the specs.
Doesn't work for me at all on windows 10. Just gives a black screen and occasional weird explosion noises on startup.
I figured that maybe I'm on the main menu and it might fix itself if I press the start button that I see in this page's screenshot, and I can, which changes the music and I assume starts the game... but the screen remains pitch black.
Not bad, but it's pretty buggy right now, and the only reason I can run it well is because I personally have a beefy PC.
Also, despite the name there doesn't really seem to be much "Growing" going on in the game. Only in the giantess sim mode, which... Is just one size change, which feels pretty tame for a giantess fetish game. I'd expect there to be more of that but, no that's pretty much it, just one alternate size and reverting back to normal.
The current free version, 0.9.2, seems extremely broken in many aspects. Only a few basic modes work, while most optional modes and features including the nightmare challenge level just doesn't really work. Whether it's because of broken AI or the map despawning pieces of itself after a few minutes (causing the giantess to fall through it which is what I assume causes the auto-loss in many stages with many settings after just a few minutes no matter what).
Also leveling up from collecting orbs seems to do absolutely nothing, which seems weird. Why is it there, then?
I hope we get to see a mode for each girl where they progressively grow over time, making it harder if you take too long as they can move across the map faster the bigger they get. You could reuse the GTS simulator mode's growth animations for that I'd imagine.
That aside, I don't want to be rude, but judging by the 1.0 sneak peek posts, it looks like the developer feels the game is pretty much finished and it won't really change that much going forward. out of the 10 supposedly "major" upcoming features mentioned, a good chunk seems really... not major at all, to be frank. Bit of a shame, but... oh well.
I hope 1.0 will be far from the end, because there's potential here for an exceptional game about this fetish... but it still feels like it needs a lot of time to cook to me. From bugfixes, optimization, to just aspects of the game that feel incomplete (levels doing nothing, lack of growth, etc.), as someone who discovered this game recently this really doesn't feel like it's close to a 1.0, with all due respect.
Cheers. Hope you're taking care of yourself.
Looking forward to what you come up with for the romance system eventually.
Since you asked for suggestions, here's some things off the top of my head (hopefully not too ambitious)
- Assuming Mal0 isn't the last alternate entity, it may be interesting to have a mode where you're chased by both of the girls at once (or more if there's more girls planned for the future), though that may require larger maps to have enough space to avoid them all. But I assume Karelia is the main focus here for stuff like the romance system. I also feel like regardless, the game would benefit from having larger maps in general with more exploration and optional things to do in them (there's not many puzzles right now despite the difficulty settings implying otherwise, and adding more to the current maps may make it feel a bit too dense and not like the backrooms)
- Similarly to how I expressed before that I'm glad Karelia's wonderful model finally has a solid game tied to it, I feel like Cryptiacurves' Beast Darling would fit really well as a third model option. Regular ink darling is already in the game, albeit as a non-enemy NPC, so it's not entirely out of place imo.
- More unpredictable behavior and patrolling. I know this is likely coming with the rework to her horny levels but figured I should mention this too. Maybe she starts hearing your footsteps when you're sprinting at a certain level, or when you lose her she still has your scent and *roughly* knows the general direction you ran off to. Maybe she starts camping the exit once she becomes aware you've taken the ladder (if she passes next to its original location) so you have to kite her around it. Or maybe she could occasionally stay still when detecting you and start masturbating or something at a certain level, luring you into a false sense of security thinking you can approach and watch, then when you get too close she breaks out into a brief sprint that's much faster than normal, I dunno, you can really go crazy with the concept.
- More ways to interact with the environment. Stuff like the optional lube sidequest really does add some stuff to do in any given run I feel, and more of that would be really nice. Maybe you could rewire the alarm trap to tangle her leg for a bit or something to stun her for a few seconds, which may take longer to do than disarming it. Or disarm beartraps without stepping in them. Or set up a camera in one spot that you can look through at any moment to check if she's there (or help with certain memory puzzles). Though as mentioned above, I feel the current maps are just a biiit too small to add too much density into them without breaking immersion.
A lot of these I just made up on the spot without much thought on how they may affect the game long-term, but hey, ideas are ideas. Here you go lol.
Game's solid so far. I like how the 0.2.2 story update focused more on the creepy/eerie atmosphere rather than trying to be a shitpost like before. Feels like devs are finding a good balance between meme-y and serious at last.
That aside, regarding arcade, am I the only one who wishes for an unlockable wholesome mode where you can just hang out with the girls while they're NOT trying to R you? And ""getting caught"" would mean just getting distracted for some time with cute dialogue or a request for an item or something so they don't get upset, wasting time that could be used for other tasks. Or something like that. I dunno. I think I'd unironically kinda like it more if it was just a semi-horror-ish casual nightguard simulator where the girls would just praise and appreciate you for doing a good job.
...
GIMME HANDHOLDING. WITH INTERLOCKED FINGERS.
Game's already hard enough with the threat of getting sodomized if you fail tbh (not the biggest fan of that ngl), and the description of a bunch of items that do have a use (I.E the masks and companions) being very cryptic. So a more laid-back wholesome option (that maybe wouldn't unlock the regular R sex scenes) would go a long way in making the game appealing/marketable to more folks imo, both horny and not.
Don't get me wrong, I can semi-consistently beat normal mode nights just fine, it's just that... I'm not really having that much fun avoiding the cute animatronic girls rather than interacting with them, you know what I mean? Plus it feels like you HAVE to look up a guide for most of the actual content/scene unlocks, since it's hidden away from the main arcade gameplay loop.
This has a lot of potential and is already quite fun as just a bite-sized horror(ish) game until you learn the layout enough for it to stop feeling intense since it's not really randomized. About time we got a solid game using Karelia's wonderful model.
REALLY looking forward to future updates, in particular the romance system (who doesn't want to romance Karelia? There's no game that does it yet) and the horny level rework (maybe she could make more noises as it gets higher so her position is given away more easily but she's also more relentless/faster in chasing you?)
The butt slider seems a bit broken right now though, as it gets stretched out of shape very early into the slider. But that's not a huge (no pun intended) deal. I do wish it was fixed tho, and maybe even adjusted so that it increases the hip/thigh size along with it, as it looks kinda weird with just the size of the cheeks changing.
I also hope that there'd be a possibility to crank up the breasts slider even further than the current max (maybe through an upgrade?), but that's just my personal degenerate preferences (plus I don't think the inevitable minor clipping issues that would result from this during sex scenes will be a big deal, since they already happen anyway in some scenes)
Also the game is very competently optimized right now. I tried it on my modern gaming rig and then also on my old shitbox with an i3-7100 CPU and a 1050ti GPU with dead fans. Both worked flawlessly at a stable high framerate and the GPU on the latter never even heated up enough for the dead fans to matter. Keep up the good work!
Bunny class!!!!
Finally.
Turning speed into damage seems really fun, and besides, I've definitely felt a bunny cursed class is needed since months ago due to all the bunny gear in the game that floods earlygame!
And it's nice to see cursed classes getting some subclass options for more variety and replayability in gameplay. Here's hoping we get some mega-milkers cows soon lol
I agree with a lot of the criticism here. It's definitely a sour point for me just how slow earlygame and midgame is, as someone who loves everything about DD.
Darkest Dungeon can keep playing forever on one save if you wished. After the map was updated here, this seems impossible in this game, which is a damn shame and means you eventually get softlocked if you lose your raised parties and have only medium-high difficulty dungeons available, basically guaranteeing further losses every time due to hit rate and crits/luck being much less of a factor here (and crit chances you're basically unable to meaningfully affect at all besides the token that guarantees ONE crit unlike DD where tactics and overpreparation can minimize RNG or turn it into an advantage)
Perhaps the game could use some difficulty settings...? DD has them, and while Radiant difficulty gives minimal bonuses to dodge and doesn't do much for the moment-to-moment dungeoneering besides that, it still immensely reduces grind in the hamlet section of the game.
Here there's definitely more potential for more than that. I feel like way more people would enjoy this game if there were optional or perhaps unlockable settings to, say, generate dungeons on already explored squares (and raise their max limit), or make crests removable through some high cost, or make the levelup/goal restrictions on bringing raised girls to easier dungeons more lax. Something for more casual players who just wanna make a guild with a bunch of cute girls.
Hope this will come in some future update, or at least through fanmade mods. But seeing as there's no actual place to even get mods for this game besides joining a discord server (which most people will avoid), mods addressing the game's flaws wouldn't be ideal.
I ended up trying out the Dev's previous game after discovering this one, and I noticed that tedium and artificial difficulty (AKA "difficult for the sake of being difficult" without any actual depth, challenge or meaning to it) seemed to be a big trend in the game design there. But it's nice to see the improvement in that regard now that I'm playing this game! Even if there's still a ways to go.
Sounds great! I can understand the strengths of a "focused" design philosophy like that even if I don't entirely agree. But regardless, keeping the scope not-too-crazy so you know you can achieve it reasonably is a good way to go imo.
The character gallery idea sounds good. And honestly, if the weeb-y nature of it ruffles anyone's jimmies, well, it's as you said. your game, so more power to you. everyone's a little cringy/cheesy at times, but hey, whatever makes it hotter for you in a simple browser fetish game is what works lol. And I also think it'd fit.
Hope headpats are something that is possible to be honest. Come to think of it, it probably wouldn't be impossible to also add some sort of simple tail-swaying animation specific to when you're growing them through headpats even if just a few frames, the tail is already there and just needs to be mirrored for the opposite end of the animation.
There's a lot you could do with this prototype tbh, this is really impressive. Just depends how big (no pun intended) you wanna make the scope of it.
Just some random ideas that popped into my head:
- A system where every fox girl is unique and has a randomly generated name taken from a list, with unique quirks (a short physical description in text describing her appearance from a list of variables like fur color/eye color/hair color/hairstyle/etc., varying growth speed, slightly different boob shapes/breast firmness, personalities), as well as a dialogue box with random barks (also no pun intended) every so often commenting on her size and the intensity of your actions, and a way to ""keep"" a specific girl if you want to revisit her later.
- Different ways to achieve growth, not just by rubbing the boobers. Such as headpats (which are unlocked right away and... I dunno, slower...? unless maybe you do it on a foxgirl with a shy personality or something), ingestion of various drugs/substances or milk or something that give a fixed growth rate for a certain period or give short bursts of growth and are unaffected by your hands' power multiplier, inducing lactation, (implied through text) sex, etc.
- An option to actually call B.O.O.O.C.H.S if you want to shrink a specific girl for whatever reason, assuming the first idea actually is a thing, as well as an option to wait (not in real time) to reduce your power multiplier back down.
- Kink toggles (such as humanlike faces instead of full-furry for those who prefer their foxgirls without the long furry snouts, removing lactation triggers if that becomes a thing, etc.)
Hell, if you REALLY wanna go crazy and have the time I bet this would work just as well for butt and belly expansion visuals, if you're into that.
Though that would probably have to be a unique quirk on girls where those parts grow instead of the boobs and you can rub those instead.
As cool as it would be to have all three at once on a girl and it would help add a further sense of scale comparing the different bodypart sizes (whether naturally through getting lucky with quirks or by overspending on some crazy drugs to allow all three at once or something), that seems like it'd be a major pain in the ass to make work. And belly wouldn't be visible anyway if it's any smaller than the boobs.
Point is, take it in whatever direction you want chief. I'm looking forward to ANY potential updates to this no matter what they may be!
In some specific scenarios, it seems like there's a direct gameplay disadvantage to playing the censored version on windows.
Since you can't take off underwear, it takes way more sacrifices to take advantage of the "Unburdened" positive quirk (if total durability is lower than 100, +50% physical damage), since the base underwear's 50 durability is pretty significant compared to trinkets. You basically HAVE to sacrifice your armor slot, when you could have simply unequipped a trinket and underwear otherwise.
Tried the new android version for a bit, couldn't really get into it.
It's TECHNICALLY playable, but the fact that you can't really view any descriptions of picked up items before or after putting them in your inventory in the same way that these popups would appear when hovering over things with a mouse make it as good as unplayable to me personally. This extends to every part of the game on android, not just inventory. Can't view what the new morale system's buffs actually do, what my current morale benefits or debuffs are, among many other things.
Combat works fine at least, but purely because you can tap an ability and actually see what it does due to you needing to tap a target for it to start. Although not being able to "hover" over friendly tokens to see what they do without bringing up the entire info window with every token in the game still sucks.
My suggestion would be to change it so that you have to double tap most actions in order to confirm selection, with the first tap showing the popup descriptions, and the second tap executing the action. Maybe with the first tap also highlighting what the game thinks you tapped on, would be helpful.
It's not an insignificant amount of work, I admit, but without that I'm afraid I'd just rather play nothing rather than the android version whenever my PC is unavailable to play on desktop.
Content settings also don't seem to save on android, they just reset the instant I returned back to the game from the settings. But that might just be me, since I don't know if it requires a game restart or to head back to the main menu.
...I also only did the tutorial mission on android before quitting to be fair, since I just couldn't take how uncomfortable it felt due to what I described above.
Hope this will be helpful for refinements to the android version.
The time is currently 4:45 AM and I have just read the Customization/Censorship devlog.
Is that a typo in the cowtits setting in the screenshot, or will it actually replace the two largest sizes with *larger* ones?
If that is indeed a typo, then I must once again beg for bigger booba. (At least for the cow class, please god, I will do unspeakable things)
That (very important) aside, looks like things are progressing well. Looking forward to the barks once all those are written up and implemented (the more the better, so take your time. Variety is good.)
Do you remember our venerable whorehouse?
Opulent and imperial
On the topic of "it's confusing at the start", the UI could definitely use some changes and polishing in places.
It's really a guessing game of how many levels it takes for a character to go from novice to adept to veteran and so on, or what even counts as a "level" in the context of this game (It doesn't seem to be every skillpoint/goal completed)
Character "levels" don't even show up anywhere to my knowledge, when it would be helpful if it was a number somewhere next to their class and rank.
Some uncurse goals are also worded in strange ways, like the spend 3 days as a maid job one, which appears on cursed maid equipment. What it means is actually just spending 3 days working at a tavern as a maid, and has nothing to do with the maid class or needing to switch to it.
It's confusing when two completely different things have identical names.
It would also be really helpful if you could rightclick or something when viewing an ability to "suspend" the description window, and hover over the tokens in it to see what they do rather than having to back out into the help window that shows all tokens and their effects. It's not a major problem, but it would save a lot of time navigating menus imo.
Really solid Darkest Dungeon clone overall, even if confusing at the start. It's pretty fun as just a game, which is rare for H games. The artstyle is simplistic, but gets the job done.
I just wish 90% of chest loot wasn't cursed junk with the uncurse requirements taking a dozen dungeons or sometimes outright being impossible on a certain character, but looks like that's getting addressed next update with new ways to remove curses, so that's nice.
That aside, I really love the cow class. Really wish at some point down the line we get larger breast sizes. If not for every character, then at least cows I feel should be able to reach crazier sizes. The max size is kinda tiny right now, but then again the perspective is definitely skewed because bust size on the chibi sprite that's used in most places is really disproportionate to the size shown on the one screen where full character art shows up.
...Also can't help but want to play as a Ratkin, they're pretty adorable. The more I think about it, the more it makes sense for a "curse" to change someone into a Ratkin, so I can dream of a Ratkin cursed class someday.