cool! someone else mentioned a dodge or dash move, and that could maybe help if you wanted to keep it so that the ghosts appear and move right away. it might add more tension and jump-scare moments that way. i think just as long as the player has a chance to get away if they’re quick it would be good.
knockback could be good too. it can get tricky with collisions for sure. i totally understand having to cut some things during the jam. we had some similar things with the gameplay on our game where things got cut because of time, and other things got adjusted based on some feedback we received but it ended up not being as good imo.
i’ll look for that post-jam update!