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(+2)

thank you for the feedback! the ghosts having a delay in movement is a fantastic idea. will update that into the game after the voting period. 

it is very difficult to escape i agree. i was going to add some knockback to the player when hit and make the player go through them. that didnt make it in cause it was kinda buggy so that what you got :) ill be fixing that up later and adding it as well. come on back and check it out when we get it further updated! 

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cool! someone else mentioned a dodge or dash move, and that could maybe help if you wanted to keep it so that the ghosts appear and move right away. it might add more tension and jump-scare moments that way. i think just as long as the player has a chance to get away if they’re quick it would be good.

knockback could be good too. it can get tricky with collisions for sure. i totally understand having to cut some things during the jam. we had some similar things with the gameplay on our game where things got cut because of time, and other things got adjusted based on some feedback we received but it ended up not being as good imo.

i’ll look for that post-jam update!

(4 edits) (+1)

i tried playing again and got a bit further (level 3). i think i just had to get used to how the ghosts moved a bit. also i forgot you can jump! lol. i noticed by accident that you can stand on the ghosts which is pretty funny.

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