Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(7 edits) (+1)(-1)

Replacing my initial comment with this literal essay. 

Going into this game: I wasn't a fan of card battlers. After playing through a couple times: I am still not a fan of card battlers. My main issue: unimpactful cards being crammed inside of my deck. After every fight the player chooses between 3 card variants to add to their deck, half the time none of them are very good, and there's no option to remove any of them or pick none. So a bunch of runs leave me stuck with a deck full of clutter.

I strongly disagree with the decision to make it so 5 size stacks immediately ends the run. I would've preferred if she just had some sort of [immobile] status ailment and her attacks were replaced with things like [burp] and [pass gas] that would eventually decrease her size when used enough times. Maybe [guard] could be replaced with [cry] and reduce the party's lust stacks.

Overall, I can at least respect the hustle. It's impressive that you made this in two weeks; but it feels like it was made in two weeks. Lastly, if you're going to end my run because my knight got too big...at least have the courtesy of making her explode.

(+1)

1. I am not into anything gas-related.
2. This was made for a gamejam when I was also in college. I simply do not care about the actual quality this came out to be, as how well the game was received in the gamejam has long since passed. While I appreciate the feedback, it's feedback that will not lead to any changes I'll make, as I intend on not making any changes to begin with.
3. I am generally not into bursting.

(+1)

That's fair. 

I didn't type this out expecting you to drop everything and re-craft your world in my image: just screeching into the void.