Great, practical layout clearly revolving around the centerpiece of the adventure (the map!). I also find the overview map a bit hard to parse, but it is an astonishing piece of art. I very much like the idea of being able to choose a "difficulty" by picking different ingredients.
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Thanks! For now the difficulty was set... intuitively; so the things you just find by exploring are easy, the ingredients that require some encounter, combat or more effort are medium, and the ones really hidden or hold by a creature are hard. Hope it makes sense, I guess that after more playstesting it can be adjusted.
Yes, the details on the map are quite small, also I think that the isometric maps are by nature harder to parse, since they have a 3rd dimention and verticality there is no clear path for the eye to follow. I tried to divide it by sectors to make it less overwhelming.