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Francisco Lemos

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A member registered Jul 13, 2023 · View creator page →

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Thanks for your kind words :-)

Thanks! I'm glad you like it.

Hi Green, thanks for your kind words, I really appreciate it.
On the challenge of keeping PCs on track, an OSR approach could probably be: lets go without track!  :-D

Thanks Skip!
Yes I have plans to make a print version at some point :-)

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Wow, it's amazing how much content you fit into a limited amount of pages, this is practically a megadungeon!

Maybe it's just me, but on the first map the grid with wavy lines makes it a bit difficult for me to parse it.
I love the cover
!

Interesting adventure. I like the coherence of the illustrations and the general dark theme of the adventure. Also good ose of verticality in the isometric map. Great work.

Many thanks! I really appreciate your words. I'm happy that you like it. You know, originaly I didn't think of the possibility of multiple delves over time but why not? the PCs coul do that retrieveng the ingredients one by one, or having more requests. Good observation.

Hahaha it is in fact a typo!  XD, because in spanish it spells like that.
About the rumors, for one-shots, I believe that the playing time is too short for redherrings, so I prefer keep rumors all true, just as another way to introduce the PCs to the scenario. But if I had more space to make their falsity somehow significant as a twist I would do it.
Thanks for your feedback! I really appreciate it

Thanks! Yes, I also see the map as the centerpiece of this adventure, I'm glad you like it.

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Agood OSRlien adventure :-)
Great writing, clean layout, cool map and amazing art.

Nice OSR style classic adventure with an old tower for the PCs to navigate.
To improve readability my suggestion is to make a 2 column layout, hope that helps!

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I think this setting is excellent. Congratulations!
- Good idea to use the Patron mechanics.
- I find very original to place the story in a korean setting.
- Good drawings and I think is a great idea to use comic-like dialog to make the NPC talk!
- The maps use the entire page, wich not only looks cool, but also allows you to write the descriptions into the actual locations. 100% usability.
- First time I see a FAQ section in a TTRPG adventue, very clever and useful!

Good writing and clear cartography. The layout is clean and easy to parse; my only suggestion would be to do some adjusments to text justification and kerning, to improve readability.

A good classic dungeon, in the OSR tradition, well crafted and with good drawings illustrating key elements. I can think of two possible improvements: some introduction to give context and hooks, and also adding loops to the dungeon to create more paths and avoid linearity. Besides those suggestions, it's a well crafted scenario!

Nice! You made a great self-contained adventure, ideal to insert into a campaign when traveling between two main locations.

I think you've created an original and intriguing setting. It evokes images of South American salt flats, the Potosí mines, conquistadors and colonial powers, and all in a tone of magical realism, populated by surreal beings. It brought to mind atypical images in ttrpgs, but with a lot of narrative potential.
It took me a while to get into the story, perhaps I would suggest some changes in the structure, but beyond that, I find it very evocative and unique.

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Wow, really a professional graphic design here. You managed to add a visual treament to all the spot illustrations so to enhance consistency. Clearly, this collection of npcs is enriched by being accompanied by a good selection of pictures. Great work!

Hey, this is a great adventure! I will focus on the art that is my specialty:
- I have to say that the illustrations in general are excellent.
- The diegetic elements as the letter and map as an intro to the adventure are a great touch.
- The dissected house is really awesome! and you also added top floor minimaps to ensure usability wich is always welcome.
- Even the graphic design is original, like that innovative way of listing items in page 6!
Maybe I'm biased by my love for coastal settings and art in general, but this one is my favorite entry so far, a really high quality work!

Interesting scenario around the theme of acting and drama. Simple and clear layout. I agree with the other suggestion to improve the writing a bit, but is quite original and interesting so far! nice work.

Nice! I like the idea of climbing ranks in a faction, remind me sandbox videogames like elder scrolls. I also like the blue!

"They spend their time digesting detritus, philosophizing" made me smile. Nice adventure! good artwork.
My own entry also has some fungal folk as a faction! :-)

Clear, simple and elegant graphic design. I also like how the contrasting factions are clearly portrayed.

And the countdown mechanic that advances as time passes or the players take certain actions is great. It creates a sense of urgency as the spread of the plague accelerates.

Your adventure is great, it has a lot of humour in the descriptions, I loved the clumsy hirelings, the pedantic alchemists... "The Alchemists think they’ve been very clever and secret. They have not." I love flawed characters.
Aaaand, the alchemist generator is just great.

This is an adventure with original aspects, such as approaching descriptions in prose instead of the typical bulletpoint lists, and a map of caves in an atypical side view, evoking sidescroller video games, nice touch!

Nice art! I like the misterious and creepy vibes, speciall the horrific hand on the cover.
Also the maps is very good. Great work!

The solo rules are definitely a good addition!

Midsommar the TTRPG :-D
Poor are the guests at this banquet, they will be the sacrificial victims.
An good adventure in a village lost in the woods, easy to plug into a campaign. Good stuff!

Midsommar the TTRPG :-D
Poor are the guests at this banquet, they will be the sacrificial victims.
An good adventure in a village lost in the woods, easy to plug into a campaign. Good stuff!

Interesting setting; these cold mountains remind me of Skyrim scenery.
I think that the large head and the stone face are concepts somehow similar and their locations are very close. I think a regular cave entrance would work just fine, and that reinforces the concept of the insulting head, wich is great.
A suggestion about layout: maybe the map works better at the beginning instead of the end, to give context.

You nailed with the art style and color palette. The texture overlay adds a layer of strangeness that transports you to a vintage videogamey space, in a Vermis style, which works perfectly with all the weirdness that populates these tunnels. Also, I think it was a good idea to show the verticality with a side biew, instead of trying to solve everything isometrically. I'm gonna use that approach in the future rather than overcomplicate the main isometric map!
Great work!!

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I love this adventure. Excellent graphic design. It's fantastic how you use oil paints to create an atmosphere according to the theme of the setting. And also a very good map and an original title.

Good work. Well organized and a very good use of art. I love the simple and very readable layout, easy to use on the fly, without prep.

Thanks for your kind words! :-)

Good work! I enjoyed reading it. A well-crafted adventure that adds a layer of psychological horror and evolving threats. Good map and cover!

Fantastic adventure! I really like the NPCs, with good short descriptions and actionable information that hints the personality and motivation. BTW, we both have myconids in our submissions, even some get lost!  :-D

Fantastic adventure with a lot of great ideas!

Fantastic adventure with a lot of great ideas!

Thanks for you kind words! I'm happy you like it!

Thanks, I'm glad you liked it! :-)