Hi Clayton thanks for your kind words! means a lot.
You know, I was thinking on expanding it, elaborating on each of the npc's quest seeds and objects, but then I realized that probably is better to leave it short and open-ended. More like a way to trigger stories rather than a defined setting. At least for now I have that impression.
Francisco Lemos
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Hahaha it is in fact a typo! XD, because in spanish it spells like that.
About the rumors, for one-shots, I believe that the playing time is too short for redherrings, so I prefer keep rumors all true, just as another way to introduce the PCs to the scenario. But if I had more space to make their falsity somehow significant as a twist I would do it.
Thanks for your feedback! I really appreciate it
I think this setting is excellent. Congratulations!
- Good idea to use the Patron mechanics.
- I find very original to place the story in a korean setting.
- Good drawings and I think is a great idea to use comic-like dialog to make the NPC talk!
- The maps use the entire page, wich not only looks cool, but also allows you to write the descriptions into the actual locations. 100% usability.
- First time I see a FAQ section in a TTRPG adventue, very clever and useful!
A good classic dungeon, in the OSR tradition, well crafted and with good drawings illustrating key elements. I can think of two possible improvements: some introduction to give context and hooks, and also adding loops to the dungeon to create more paths and avoid linearity. Besides those suggestions, it's a well crafted scenario!
I think you've created an original and intriguing setting. It evokes images of South American salt flats, the Potosí mines, conquistadors and colonial powers, and all in a tone of magical realism, populated by surreal beings. It brought to mind atypical images in ttrpgs, but with a lot of narrative potential.
It took me a while to get into the story, perhaps I would suggest some changes in the structure, but beyond that, I find it very evocative and unique.
Hey, this is a great adventure! I will focus on the art that is my specialty:
- I have to say that the illustrations in general are excellent.
- The diegetic elements as the letter and map as an intro to the adventure are a great touch.
- The dissected house is really awesome! and you also added top floor minimaps to ensure usability wich is always welcome.
- Even the graphic design is original, like that innovative way of listing items in page 6!
Maybe I'm biased by my love for coastal settings and art in general, but this one is my favorite entry so far, a really high quality work!
Interesting setting; these cold mountains remind me of Skyrim scenery.
I think that the large head and the stone face are concepts somehow similar and their locations are very close. I think a regular cave entrance would work just fine, and that reinforces the concept of the insulting head, wich is great.
A suggestion about layout: maybe the map works better at the beginning instead of the end, to give context.
You nailed with the art style and color palette. The texture overlay adds a layer of strangeness that transports you to a vintage videogamey space, in a Vermis style, which works perfectly with all the weirdness that populates these tunnels. Also, I think it was a good idea to show the verticality with a side biew, instead of trying to solve everything isometrically. I'm gonna use that approach in the future rather than overcomplicate the main isometric map!
Great work!!