Thanks! I'm very proud of what my team was able to accomplish during this jam, and yeah, the level design refinement got a bit uneven near the ring area in particular. It was the first big 2d platformer jam game of one of the level designers, and I didn't quite have enough time to go back and refine it for optimal player experience, because I really wanted to spend the last week making the coolest boss fight ever. I'm glad to see that paid off