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You guys ended up making a really cool game, I enjoyed this so much and even seeing it in development I was like wow that's cool. I like that you could go either direction in the beginning and whatever item you got first made the other section easier. Thankfully I went left first because the spell is so much fun to use. Combining all the items together makes for a really fun movement system that I could never get bored of. The parkour section to the boss was also so much fun. Finally, the boss was SO COOL!!!! whattt I loved the way he stomped to the music and his intro of breaking out of the wall was super neat. Great ideas and great execution very polished game excited to see what your team makes in the future or a heirloom thief update! I think the only criticism I have is some of the level design is a bit wild especially in the first two sections before the boss walkup, it does work well to teach you how to play but can get a little wild. 

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Thanks! I'm very proud of what my team was able to accomplish during this jam, and yeah, the level design refinement got a bit uneven near the ring area in particular. It was the first big 2d platformer jam game of one of the level designers, and I didn't quite have enough time to go back and refine it for optimal player experience, because I really wanted to spend the last week making the coolest boss fight ever. I'm glad to see that paid off