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Thank you. I was happy with it after spending a lot of time coming up with convoluted mechanics for making the wish then saying "Nah, just make it a simple die roll."

I hope some of the puzzle elements aren't too vague for the GM to understand. After finalizing, I realized it might not be clear that the belt needed for room 11 is found on the machine in room 18, ensuring that without clever actions on the player's part, the power engine needed to reach the conclusion can't operate without shutting off climate control, endangering everything in the dungeon.

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Definitely could be a side note added after the Jam in a revision.  Players will always surprise us with their intelligence & creativity.  That said, a little ST tips couldn't hurt, though, not spelling it out is part of OSR...it's a hard balance...I struggled with something similar in mine on the interaction between the NPCs...tunnel vision of the process and knowing the big picture.  

Luckily I got it in early enough and had several read through it (some not game inclined) with a few noticing, and got to edit and add.  I think it works, but always something you can add later.  Regardless...well done!