How easy is this to port into RPG Maker MV? I've noticed a lot of tile sets need extensive work to function properly.
Ironfox
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Is this perfection? I do think a few qualifying words could be cut, but that's such a minor critique compared to the creativity and design on display. Everything is nailed down so well from the art to the map and layout. This is one of those adventures that makes me jealous and inspired to create better things. Bravo.
This one is a fast favorite for me. I love the dungeon generation and the fact that it can almost all be played theater of the mind is really cool. A few typos (page 10, 05 - The Portcullis "Levers on both sides close the it") and one design question concerning the red forge: Why make the table 1d8 instead of 1d4?
Thank you. I was happy with it after spending a lot of time coming up with convoluted mechanics for making the wish then saying "Nah, just make it a simple die roll."
I hope some of the puzzle elements aren't too vague for the GM to understand. After finalizing, I realized it might not be clear that the belt needed for room 11 is found on the machine in room 18, ensuring that without clever actions on the player's part, the power engine needed to reach the conclusion can't operate without shutting off climate control, endangering everything in the dungeon.
Absolutely in love with the Wizardry/Might and Magic feel of fantasy and sci-fi. Nostalgic to the max for me.
There are a lot of cool things to interact with here and love that you can acquire a plasma pistol. It would be cool if there was something that added a mutation or a cybernetic enhancement, but that's not a failure, just something that would be cool to have.
I do think you could cut word count tremendously by removing the word "will" entirely from the doc. Most of the time you can remove it with no other modifications and it work, sometimes you simply have to add an "s" to present-tense the sentence. "the NPC notices one very dim star..."
Also, qualifying words generally make a sentence weaker.
EDIT: Also, qualifying words make a sentence weaker.
"A strange creature, resembling a mix..." The word "resembling" already indicates that it isn't exactly like an arachnid/centipede, so "somewhat" isn't necessary and eats up a lot of space for one word.
Otherwise a great adventure and one I'm certain to run for my group. Good job.
Good adventure with some solid and fun themes. I especially love the ancestor stones. Anything where the players are given meaningful options is great. Destroy the heads to keep from being watched? Cool. The BBEG is stronger. Love it.
The only critique I have is that you can almost always eschew the word "will" and change the sentence to the present-tense. "There is a 2-in-6 chance 2 shadow specters emerge from the archway..."
I routinely have to CTRL+F for "will" because it comes natural for me to type, but it's almost always an unnecessary word *especially* in stat blocks. "Uses cultists as living shields..." and the present-tense is always stronger when it makes sense to use.
But that's really my only critique. Cool, evocative adventure.
I also don't do any coding, so I can't help you there.
I am planning on expanding once I'm finished working these hellish 14 hour days. I would want to have more modules finished first, at least the first trilogy of adventures.
The things I would eventually be looking for are an illustrator and maybe a professional cartographer. I love doing my own art and maps, but it is time consuming.
I don't think it's reasonable that one should rate everything. How much you should? Umm... More than zero?
I don't think that's something anyone else can answer for you. I would have felt like I'd have paid my due after 10, but I ended up rating all of them. But I've got loads of time on my hands from being laid off work last week.
Personally, I think there is some ethical obligation to rate some, but the number is up to you.
Thanks for checking it out.
The riddle is a trick. There is no riddle. The fairies there are having a laugh at the PCs, convincing them to waste time in the library.
I may need to make the entry points clearer. On the map it states "Master Bed Staircase: Up to Private Tower" and it mentions being able to climb to the tower as well. I've seen a lot of modules color code points of transition and such and I may begin doing the same.