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Ironfox

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A member registered Jul 13, 2023 · View creator page →

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How easy is this to port into RPG Maker MV? I've noticed a lot of tile sets need extensive work to function properly. 

Really well done. The different factions being different, but related species make the cast system feel more natural than the real world. "Of course I'm better than you, I can fly".

Is this perfection? I do think a few qualifying words could be cut, but that's such a minor critique compared to the creativity and design on display. Everything is nailed down so well from the art to the map and layout. This is one of those adventures that makes me jealous and inspired to create better things. Bravo. 

I debated adding that art because he plays such a minor roll, but same as you, something about it begged me to be included.

Nothing to say that hasn't been said. Solid entry. Neat lore. And a DRAGON!

This one's a runner up for my favorite entry, which says a lot since I was initially turned off by the style. Great use of randomization with the vibe table and the hex crawl maintains a very local, personal feel. I got a few Earthbound vibes too, which is always a plus.

I appreciate that, thank you.

This shows me that I could have done so much more with the space available. Layout is great, writing is great, and I'm in love with that map. Minimal art still packs the desired punch. No problems detected. Great work.

Thank you. I knew my ideas were going to have to be what shined since my art and layout are both eclipsed by most of the other submissions.

So much adventure in 8 pages! I'm envious!

Great job. I love the map cover. And such concise writing. It could be a little tedious to find information, but most of the adventure follows from the last so there shouldn't much backtracking.

Thank you. I was hoping the mystery vibes really stuck the landing. I didn't want to reveal too much at the end, just enough for players to feel satisfied.

I'll definitely take any comparison to Myst. I recently (a year ago) played the first game to get puzzle ideas.

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This one is a fast favorite for me. I love the dungeon generation and the fact that it can almost all be played theater of the mind is really cool. A few typos (page 10, 05 - The Portcullis "Levers on both sides close the it") and one design question concerning the red forge: Why make the table 1d8 instead of 1d4?

I love the firearm mechanics. Even though I like the color pallet, it did make the first page a bit rough to read. Really cool to see an adventure that's exclusively hex based.

Thank you. I was happy with it after spending a lot of time coming up with convoluted mechanics for making the wish then saying "Nah, just make it a simple die roll."

I hope some of the puzzle elements aren't too vague for the GM to understand. After finalizing, I realized it might not be clear that the belt needed for room 11 is found on the machine in room 18, ensuring that without clever actions on the player's part, the power engine needed to reach the conclusion can't operate without shutting off climate control, endangering everything in the dungeon.

Absolutely in love with the Wizardry/Might and Magic feel of fantasy and sci-fi. Nostalgic to the max for me.

There are a lot of cool things to interact with here and love that you can acquire a plasma pistol. It would be cool if there was something that added a mutation or a cybernetic enhancement, but that's not a failure, just something that would be cool to have.

I do think you could cut word count tremendously by removing the word "will" entirely from the doc. Most of the time you can remove it with no other modifications and it work, sometimes you simply have to add an "s" to present-tense the sentence. "the NPC notices one very dim star..."

Also, qualifying words generally make a sentence weaker.

EDIT: Also, qualifying words make a sentence weaker.

"A strange creature, resembling a mix..." The word "resembling" already indicates that it isn't exactly like an arachnid/centipede, so "somewhat" isn't necessary and eats up a lot of space for one word.

Otherwise a great adventure and one I'm certain to run for my group. Good job.

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Good adventure with some solid and fun themes. I especially love the ancestor stones. Anything where the players are given meaningful options is great. Destroy the heads to keep from being watched? Cool. The BBEG is stronger. Love it.

The only critique I have is that you can almost always eschew the word "will" and change the sentence to the present-tense. "There is a 2-in-6 chance 2 shadow specters emerge from the archway..."

I routinely have to CTRL+F for "will" because it comes natural for me to type, but it's almost always an unnecessary word *especially* in stat blocks. "Uses cultists as living shields..." and the present-tense is always stronger when it makes sense to use.

But that's really my only critique. Cool, evocative adventure.

I know this is well after the fact, but I just want to say I think this a very well laid out adventure.

I'm writing my own content and frequently reference other's work for ideas primarily on layout and I think yours is one of if not my very favorite.

Alright, as promised, the missing content has been added.

Oof... embarrassing. 

Just realized I never included the effects of Vella's Blueleaf Extract or the contents of Angelbeard's chest.

Unfortunately I won't be able to rectify this until tomorrow evening.

Thank you for your patience, I'll take care of it first thing after work.

For anyone following the page, the first upload of Duskmorrow had some strangeness going on with the bold type in the characters section. It's been resolved, so if you want a clean copy, just re-download over the first one.

Found ANOTHER typo!

Eventually I'll be able to hire an editor so this doesn't happen so much.

I also don't do any coding, so I can't help you there.

I am planning on expanding once I'm finished working these hellish 14 hour days. I would want to have more modules finished first, at least the first trilogy of adventures.

The things I would eventually be looking for are an illustrator and maybe a professional cartographer. I love doing my own art and maps, but it is time consuming.

For those who downloaded after the price change, well first off thank you, and second, I found a few minor typos and a mistake in the font on the Fort Frostmire description. The newest upload addresses these

Only the top 2 have a 4 star rating. A 3.5 is very strong.

And spite rating other submissions is always a D-bag move.

I hadn't selected Preferred Platform, but I was able to resolve the issue by shuffling the queue.

Thank you.

I don't think it's reasonable that one should rate everything. How much you should? Umm... More than zero?

I don't think that's something anyone else can answer for you. I would have felt like I'd have paid my due after 10, but I ended up rating all of them. But I've got loads of time on my hands from being laid off work last week.

Personally, I think there is some ethical obligation to rate some, but the number is up to you.

Tombstone name generator is my favorite part and I'm stealing it wholesale. 

I hit the "Shuffle Queue" button and that refreshed it. 

I hit the "Shuffle Queue" button and that refreshed it. 

I have 18 unrated Game Jam entries, two of which I've been anticipating giving a 5 star to, but my queue stopped refreshing. What gives?

This is absurd. I'm not supposed to like this. 

But I really, really do.

I like this a lot more than I like most class write ups. My *only* complaint (and it's tiny) is on the martial artist where it says "1d4+the". Bit of an eye-sore to me. Would prefer "1d4 + the", but I migh be alone there.

Good work nonetheless. 

Thanks for checking it out.

The riddle is a trick. There is no riddle. The fairies there are having a laugh at the PCs, convincing them to waste time in the library.

I may need to make the entry points clearer. On the map it states "Master Bed Staircase: Up to Private Tower" and it mentions being able to climb to the tower as well. I've seen a lot of modules color code points of transition and such and I may begin doing the same.

Two most important factors I've based my ratings on:

1) Can this teach me something I can use in my own designs?

2) Do I want to run this myself?

Yes to both with this one. Love the NPC layout. Well done.

Could put the d100 table in columns to fit all on one page.

Took forever for this to come up in my queue.

Have my five star rating please.

Pretty impressive how much you were able to fit into such a small space. Maybe a little cramped for my liking but this is great work nonetheless. 

I've been loving the color coding I've seen in these modules. Changing some of my own ideas about design.

This one's a five star from me.