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Excellent no nonsense adventure that assumes GM's know their group and offers simple, sage advice on how to accommodate different types of groups based on combat or exploration. Very easy and simple to read and run, Hemmingway would be proud. It has given me a good idea how to streamline to the most important information to support the GM through ease of running an adventure. 

Thanks so much! I have been really inspired by the one page designs these jams put out, and try to keep things quick and readable!