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Wow!  Super easy to dive right in and run on the fly.  I always love to see that with an OSR style adventure (and as a lazy game master, myself).  I found the setup and hooks easy to grasp and engaging, while still leaving plenty of room for the game master to fine tune specifics to their tastes/campaign.  And as others have said, your "depth" mechanic is a super simple, yet elegant way to deal with the random generation of a complex structure, such as The Lost Maze.  Well done!

"I'm glad you like the depth mechanic. If you want to see more of it, you should check out Emmy Allen's work: The Stygian Library and The Gardens of Ynn. She is the author who, to the best of my knowledge, developed the idea. However, her version is a bit more complex and less forgiving if you get lost, in my opinion.