Great stuff here, Sam! Your layout is top notch, and your clever use of public domain art elements is simply a masterclass in achieving 110% output with very little. Color me impressed.
I'll be honest and say that from your setup, I wasn't quite sure what to expect. Your hooks and rumors section, however, is really where it all came together for me. Your random encounters are bespoke and evocative of the setting, but leave just enough to the imagination for the GM to fill in the blanks, which I appreciate. Your character work is fantastic, and each one feels worthy of a novel all their own. One of my regrets with my adventure is the lack of a fleshed out town, so the fact that you've managed to include both a city and a dungeon serves as inspiration for my own future revisions.
Cheers - and beware the Knacker sign!
Tower Tabletop
Creator of
Recent community posts
Kudos for giving us a truly unique setting! I love exploring the less obvious, but no less mystical locations such as a salt flat. The maps have a lot of character, and I'm loving it. Good job with the perspective on them too (that's my weakness). Feedback for your consideration: Because you present such a unique location and story, I would offer a few examples of hooks to get existing parties started on the path to the flats, and have them learn the information gradually rather than having the buy-in all at once. Additionally, as others have noted, I would rearrange things like "Factions, Rumors, and Magic Items (consider adding this title)" to the front of the booklet. This might give the reader a better sense of what they can expect at first glance. Either way, I enjoyed the read. Well done!
Wow! Super easy to dive right in and run on the fly. I always love to see that with an OSR style adventure (and as a lazy game master, myself). I found the setup and hooks easy to grasp and engaging, while still leaving plenty of room for the game master to fine tune specifics to their tastes/campaign. And as others have said, your "depth" mechanic is a super simple, yet elegant way to deal with the random generation of a complex structure, such as The Lost Maze. Well done!
I love the idea of a one-shot designed around the inevitable betrayal within the party. Pairs nicely with your setting that oozes grimdark, which is clear given your inspiration. Not everyone's cup of tea, to be sure, but it reads like it would be a heck of a lot of fun with the right group. Nice work, and I'm impressed with the solo effort on layout and art!