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The Mad Mage

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A member registered May 14, 2022 · View creator page →

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That's awesome to hear!  Thank you so much for running it and sharing your experience.

Thank you for your kind words :)

(1 edit)

It's a great little point crawl! My one critique is that everything seems to be bolded, which makes it a bit hard to read. If you create a second version, maybe try varying the type by using both regular and bolded fonts.

Great dungeon! My only critique is that I found it difficult to read. The white text on a light lavender background was a bit hard on the eyes. Perhaps consider darkening the lavender if you make a second version?

I adore your game design and layout. You fit so much fun stuff into such a small space. I am simply amazed.

Nice art and dungeon. My one critique is that it's a little hard to read due to the font size, but I understand that was because of the page requirements. Good work!

The depth mechanic was originally developed by Emmy Allen and can be found in her works: The Stygian Library and The Gardens of Ynn. My version of the depth mechanic limits the threats and rewards the player sees until later in the adventure, allowing them to decide how much danger and treasure they want to encounter. But now that I think of it, it does work kind of like an overloaded encounter die

"I'm glad you like the depth mechanic. If you want to see more of it, you should check out Emmy Allen's work: The Stygian Library and The Gardens of Ynn. She is the author who, to the best of my knowledge, developed the idea. However, her version is a bit more complex and less forgiving if you get lost, in my opinion.

Great little adventure, earning high marks in all categories. My only complaint is that you have a few extra pages of space, so maybe you could have been more generous with the font size and leading, making the adventure easier to read. But overall, fantastic job.

It's a great little adventure and map—perfect for a one-shot. I love the cover art; it really sets the mood. My only mild critique is that the font used on the cover is a little hard to read.

This is a masterclass in game art, layout, and design.

Your adventure has a great layout, factions, and dungeon. It was a delight to read.

I love the cover you made and the internal art.

Your game has the best use of free-use art I've seen in the entire jam.

I love this adventure. Great use of factions, art, and layout. One of my favorite submissions so far

I love the idea behind this adventure, but it's a little hard to read and use. It has several large paragraphs that make it difficult to quickly find usable information. Maybe bolding some critical information within the paragraphs would help.

I love the art, and I love the adventure. My only critique is that it's a little hard to read. Maybe select a different font for the main text?

It's a great one-shot adventure. I love the idea of giving your players different roles with motivations. It makes the adventure much more dynamic than the page count would suggest.

Thanks for catching the typo! I'll make sure to fix it once the jam is over. :)

As for your question, I formatted the table as 1d8 instead of 1d4 primarily for aesthetic reasons. I prefer the look of bolded ranges like (1-2) or (3-4) over just a single bolded number.