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the potions, robes, and wands were nice trick or treat loot in lieu of boring coin. you have to worry a canny knave will eventually decide they're rich enough, but magic stuff? hardly ever. the stuff does ride a fine line between being fun to pick up and being shunned as obviously cursed. I suppose a dm could remind a paranoid group that Halvia plus gem could probably fix things (extra long torso, too many noses, etc) later, just to keep moving.

also, i really appreciate the (remodeled) cloud room and the membrane hall for giving the place a real lived-in feel! plus a wall of slugs that accommodates that one player who would ask "can i?" yes, dive in.

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Thank you for the lovely words!

The magic items spread throughout the dungeon definitely rides a fine line between useful and cursed – which is very intentional. I love when players are a little paranoid about an item; that it feels like a gamble, and an important decision whether to try sipping that potion, or flicking that wand, or not at all. Most items has a boon and a curse at the same time: I find this adds layers to the player’s decision making, on whether to use it or not, as they gain a boon but also hamstrings themselves in a different aspect.

I love that you appreciate the more lived–in areas of the dungeon. I like to think the membrane entity has settled exactly in that room because of the endless stream of slugs to eat. And the creatures in the cloud room are trying to either tidy the place, or maybe even expand further into the dungeon – but hamstringed by their short life-spans, so their coordination and plans gets messed up during the day, as the creatures with the plan simply turn into goop; “soo.. what exactly were we doing?”.

And thank you for mentioning the wall of slugs – that’s absolutely one of my favourite aspects of this dungeon. So much treasure beyond, but if the party doesn’t even think in the lines of ‘diving in’ as a possibility, it’s simply too bad. (There’s of course other ways to get to the treasure, but the hall of slugs is the most obvious route).