the potions, robes, and wands were nice trick or treat loot in lieu of boring coin. you have to worry a canny knave will eventually decide they're rich enough, but magic stuff? hardly ever. the stuff does ride a fine line between being fun to pick up and being shunned as obviously cursed. I suppose a dm could remind a paranoid group that Halvia plus gem could probably fix things (extra long torso, too many noses, etc) later, just to keep moving.
also, i really appreciate the (remodeled) cloud room and the membrane hall for giving the place a real lived-in feel! plus a wall of slugs that accommodates that one player who would ask "can i?" yes, dive in.