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(3 edits) (+1)

I liked the game so much that I recorded a playthrough with a feedback. Hope you’ll find it helpful. Good luck!

https://youtu.be/E506UxYip6I

Some things I’ve noticed watching my own video: 1.A deal with a frog could have a more explicit buttons. Not Accept and Continue (they both seem positive but only one makes the deal happen). Instead I would put 2 buttons at the bottom of the screen (one green one red) “Accept” and “Refuse”.

  1. Shield tile changes into a normal tile but it makes me forget that I placed it a lot xD Why not leave it in a shape of a shield and add a counter to it? So I know I placed it and I should not expect to draw it? OR let me hover over my inventory so I can see all my tiles so I would know whether or not I have a shield tile coming. (I would add a possibility to preview all my tiles either way ;d)
(+1)
  1. Good point! I'll change it so the continue button appears only after you made a choice in the trade. 
  2. I did add the ability to click on the deck icon to check your upcoming tiles that you'll see in the next update, but I should also add a visual difference for the shield. Maybe it'll maintain the shield shape but just be cracked/broken!
  3. (From the video) I never registered how confusing the health rewards might be. They don't have a symbol (X or O), but they're still the same shape as a tile. I'll fix that.

Thanks for your feedback!!