I liked the game so much that I recorded a playthrough with a feedback. Hope you’ll find it helpful. Good luck!
Some things I’ve noticed watching my own video: 1.A deal with a frog could have a more explicit buttons. Not Accept and Continue (they both seem positive but only one makes the deal happen). Instead I would put 2 buttons at the bottom of the screen (one green one red) “Accept” and “Refuse”.
- Shield tile changes into a normal tile but it makes me forget that I placed it a lot xD Why not leave it in a shape of a shield and add a counter to it? So I know I placed it and I should not expect to draw it? OR let me hover over my inventory so I can see all my tiles so I would know whether or not I have a shield tile coming. (I would add a possibility to preview all my tiles either way ;d)