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This is some real classic D&D adventuring, done with all the modern formatting tricks to make it a breeze to run! And it could even be a great candidate for a first-time OSR GM to read, as it really sold the flexibility and spirit of the genre. Most modules kind of assume that you already know how to interpret them. I also liked the compact yet thorough dungeons, the numerous story threads that could be woven in or left out, the prose intro to get the reader into the vibe, and the conclusive final page that wraps it all up so nicely. It's all clearly written for the sake of the DM and players' freedom, and that's what these games are all about!

I appreciate you taking the time to read my adventure.  I'm glad so many of those points landed for you.  I think it helps that I'm relatively new to running OSR games, so some of the writing definitely carried that perspective.

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Yep, you don't take for granted how things are laid out, and that makes your writing even stronger!