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A jam submission

The Lost Wizard of the Iron SpireView project page

An adventure made for Knave 2e
Submitted by The Dour DM — 2 hours, 33 minutes before the deadline
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The Lost Wizard of the Iron Spire's itch.io page

Results

CriteriaRankScore*Raw Score
Usability: Is the adventure easy to use on the fly?#34.3504.350
Overall#243.9673.967
Fun: Is the adventure fun to play in an OSR playstyle?#263.9503.950
Writing: Is the adventure original and fun to read?#603.6003.600

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Artwork absolutely draws me in.

I love the various conclusions based on player choices. Many possibilities and an intriguing story!

Developer(+1)

Lost Edamame's first time illustrating anything like this.  I was lucky to work with her.

Submitted (3 edits) (+1)

I love the last 2 sentences of the Introduction paragraph. The artwork throughout is absolutely killer. Well laid out and I like the choice of no color.

You built several interesting scenarios and did a good job making the Orcs feel threatening.  I liked the Foreword but I don't think it's crucial information, it might be better placed at the end of the booklet as an extra rather than before the adventure.

I like the varied puzzles, traps and hazards in the two sets of dungeon rooms. Great job with the variety offered in the Exploration and Orc Incursion tables on page 6.

You might consider removing the label "story hooks" from the "lore" or rumor table on page 6 - they're all interesting but they're mostly more informative than adventure starting.

I also liked the commentary on the final page, it might be a good fit closer to the front if you find room for it.

Developer (1 edit) (+1)

Thanks for taking the time to read it.  Appreciate the constructive feedback as well regarding layout.  I struggled with the right term for that "Story Hooks and Lore" section, the goal was to provide some plot points you can inject in different places to help bring cohesion to the diverse dungeons to help with narrative if needed.  Definitely something I'll think about in the future.

Submitted(+1)

Thank you for writing and sharing it!

Regardless of the heading, you definitely accomplished that goal.

Submitted(+1)

This hits the nail on the head in turns of artistic theme, design, adventure hooks, and frankly the black and white colors! It reads like sipping a flagon of mead while you smoke on a long pipe. LOTS OF ADVENTURE LOTS TO DO! READ THIS!!

Developer

Comparing this to sipping a flagon of mead  is about all I could ask for.  Thanks for reading.

Submitted(+2)

Simply captivating book, Impressively dense amount of content inside given the length available for the jam. Simply A masterclass for myself on how to execute an excellent adventure from ideas to design and layout.  

Developer(+1)

You're too kind my friend.  Thanks for taking time out of your day to read it!

Submitted(+1)

This is like a 4 in one book. Wow so much in here.  I think this is a great entry.

Developer

Thanks for taking the time to read it and comment.  Appreciated.

Submitted(+1)

an astounding amount of detail and variety in a small package, minimalist in the best way when it comes to the dungeon, has a really great sense of what a DM needs to run a game, includes that and nothing more

Developer

Thank you for reading, it was a goal to try to keep things concise to fit in as much content as possible.

Submitted(+1)

The first pages sucks you right as if it was Gygax himself welcoming you to the latest edition of AD&D. (In a good way) i often see tools like dojon and other mappers breaking synergy with adventures , but if i didnt know their assets; i would not know they were here!! The typefaces and text flow makes it feel very official and i love the specific tables and how you feel the tension rising just by reading them. Old games were always a bit intimidating to me due to the crunch , and i feel like Lost Wizard on the Iron Spire potentially can deliver a truly classical experience (not an emulation) to a new audience without slowing down a game!

Developer

I have no skills for drawing, so using some of these tools (Watabou, Inkarnate, Dungeon Scrawl) were essential for me, and have become tremendous assets for me as a DM.  I didn't want the inclusion of work done in these tools to detract from the authenticity, so I'm very happy to hear that was the case with you.  

Thanks for taking the time to read through the adventure, it's appreciated.

Submitted(+2)

This is some real classic D&D adventuring, done with all the modern formatting tricks to make it a breeze to run! And it could even be a great candidate for a first-time OSR GM to read, as it really sold the flexibility and spirit of the genre. Most modules kind of assume that you already know how to interpret them. I also liked the compact yet thorough dungeons, the numerous story threads that could be woven in or left out, the prose intro to get the reader into the vibe, and the conclusive final page that wraps it all up so nicely. It's all clearly written for the sake of the DM and players' freedom, and that's what these games are all about!

Developer

I appreciate you taking the time to read my adventure.  I'm glad so many of those points landed for you.  I think it helps that I'm relatively new to running OSR games, so some of the writing definitely carried that perspective.

Submitted(+1)

Yep, you don't take for granted how things are laid out, and that makes your writing even stronger!

Submitted(+1)

Very cool premise, love having such a diverse cast of dungeons in one adventure. The layout is legible and clear.

Developer

Thanks for taking the time to provide the feedback.

Submitted(+2)

I like that you included a section at the end of multiple ways the story could end, giving GM's a "starting point for a finish line".


I love the osr commitment to open-ended adventures, but I think texts like that can help GMS prepare a mental picture of some of the potential outcomes- because sometimes a totally blank canvas can be a little daunting :)

Developer (1 edit)

Thanks for the feedback, I love that the open-endedness of OSR can be very freeing, but it can also challenging in some ways for newer DMs.  

Submitted(+1)

A lot of information packed in here. The differing architecture and feel of the dungeons really makes them stand out as distinct places. A lot of twists going on here too, could definitely see players that survived to the end deciding to just walk off with all the treasure.

Developer

Appreciate the feedback.  Thanks for taking the time to read it.

Submitted(+1)

Like the font choice.  The art ties well with the story and vibe.  Great use of tables.

Developer(+1)

Thanks, really tried to keep it close to the source book.

Submitted(+1)

Seems like it'd be easy to grab and go with any of these dungeons for a night of fun. They do feel a bit disconnected from each other rather than a single work, but a clever ref could definitely make it work. Well done.

Developer

The dungeons are intentionally diverse in setting and are linked together through some of the points from the “Story Hooks and Lore” section if you’re running the whole adventure.  But I really like the idea of grabbing these dungeons for a one-shot as you mentioned.  I appreciate the feedback as this is my first time putting something together like this so it’s great to hear other perspectives.