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good to know! but why is the shockwave moving player in instead of away? also the distance you get knocked is quite long imo.

Sorry about the late answer.Basically,the shockwave will make your character move backward,so if you happen to look at the opposite direct of the slime,it will looks like you are pulled in.I have been having issue figuring a way to make it so it push you away from the slime.I also agree that the knocked animation is very long and can be frustrating, I want to tweak it but I have some issues with unity that sometimes break my animations with the MC(which mean I probably need to redo him in the future).