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(+1)

Ah, yeah. “Legacy” was old terminology. I’ll get that changed when I have a free moment tomorrow. Thanks for catching it.

Shuffling the Testament isn’t strictly necessary. There’s a memory game element to Day 6, and shuffling can make it a little trickier by disrupting the sequence, but it’s not required.

Aha. Right. Remember the card numbers of all the travelers to try to get five near matches with the cards in your hand. Okay.

(+1)

Exactly. Though… that, too, is optional, really. Like, maybe you’d rather end a particular traveler’s story in a way that you find narratively satisfying, but that would preclude achieving sainthood. I like that tension between playing to win and playing to satisfy.

Anyway, I can’t let a known mistake just sit there overnight, so I’ve gone ahead and fixed the leftover “Legacy.” Redownload if you want the corrected doc. Thanks again for the note!